tutorial
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What's the Time? - Game Jolt API - Part 3
· ☕ 2 min read
Today we’re going to be working on developing a Game Jolt API. Moving on from our development of the CI/CD pipeline from the previous episodes we’re going to start actually developing our API.

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Hello C#
· ☕ 1 min read
Hello Internet, welcome to Hello C#! We’re going to be exploring the very basics of how to write a Hello World application in C# all the way from project creation to the end.

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Lets Make VR Asteroids - Part 2
· ☕ 1 min read
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.

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Lets Make VR Asteroids
· ☕ 1 min read
Yesterday we built a way to fly in Virtual Reality using your hands as rockets. Today we’re going to expand on that by making an up close and personal version of Asteroids.

https://i.ytimg.com/vi/bhm8obuJyd0/mqdefault.jpg
Lets Make Jetpacking in Virtual Reality!
· ☕ 1 min read
Today we’re going to be developing a Jetpacking game in Virtual Reality. I’ve seen some demo’s of Richie’s Plank Experience but more interesting than the plank for me is the firefighting iron man of the future part.

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Build the UI Some More - Emotible - Part 5 Live!
· ☕ 1 min read
Welcome back! We’re picking up where we left off: developing an epic UI for our windows app. Time to fix what we broke and break what we haven’t made yet.

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Coding with Blocks in Google Blockly
· ☕ 2 min read
I found a really neat visual programming tool called Google Blockly. It lets you visually create code by snapping different types of blocks together to create code.

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Generating Fractal Trees in Unity
· ☕ 1 min read
Lets make some fractals in Unity and take the opportunity to explore messaging in Unity. We’ll make an extensible, component based fractal generator that is capable of generating fractal trees easily.

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Mission Start - Building a Flat Shader In Unity - Part 1
· ☕ 2 min read
It’s been a few months since I’ve played with shaders in Unity. Let’s relearn how to make them together by building a relatively simple shader in Unity from start to finish!