<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>tools on World of Zero</title><link>https://worldofzero.com/tags/tools/</link><description>Recent content in tools on World of Zero</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@worldofzero.com (Sam Wronski)</managingEditor><webMaster>contact@worldofzero.com (Sam Wronski)</webMaster><copyright>©2025, All Rights Reserved</copyright><lastBuildDate>Fri, 23 Dec 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://worldofzero.com/tags/tools/index.xml" rel="self" type="application/rss+xml"/><item><title>Generating Images from SVGs with Unity and Inkscape</title><link>https://worldofzero.com/videos/generating-images-from-svgs-with-unity-and-inkscape/</link><pubDate>Fri, 23 Dec 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 23 Dec 2022 11:04:41 -0800</atom:modified><guid>https://worldofzero.com/videos/generating-images-from-svgs-with-unity-and-inkscape/</guid><description>Often when building a project you&amp;rsquo;ll need to do some sort of repetitive task as part of the work.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/dnDz4lVbMWw/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>tools</category><category>shell</category><category>tutorial</category></item><item><title>Building a Flag Shader for the Windows Terminal</title><link>https://worldofzero.com/posts/pride-windows-terminal/</link><pubDate>Sun, 04 Apr 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 04 Apr 2021 17:12:00 -0700</atom:modified><guid>https://worldofzero.com/posts/pride-windows-terminal/</guid><description>Flags! But in your Terminal with Shaders.
Getting Started Enabling Shaders in Your Terminal There is currently an experimental feature in the Windows Terminal that allows you to assign a HLSL shader to your terminal to customize its appearance.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/images/posts/shadertoy/trans-pride-shader.png" medium="image"><media:title type="html">featured image</media:title></media:content><category>windows</category><category>tools</category><category>opensource</category><category>tip</category><category>shell</category><category>shader</category></item><item><title>Quickly Trim Video Snippets on the Command Line with FFmpeg</title><link>https://worldofzero.com/videos/quickly-trim-video-snippets-on-the-command-line-with-ffmpeg/</link><pubDate>Thu, 11 Mar 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 12 Mar 2021 08:17:15 +0000</atom:modified><guid>https://worldofzero.com/videos/quickly-trim-video-snippets-on-the-command-line-with-ffmpeg/</guid><description>FFmpeg is an open source tool that allows you to edit, encode, decode, transcode and more audio or video from your command line.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/Cg2omJAOH30/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>tip</category><category>tutorial</category><category>tools</category><category>shell</category><category>opensource</category></item><item><title>Quickly Edit Streams with the FFmpeg CLI</title><link>https://worldofzero.com/posts/editing-streams-with-ffmpeg-cli/</link><pubDate>Tue, 09 Mar 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 17 Apr 2022 13:03:32 -0700</atom:modified><guid>https://worldofzero.com/posts/editing-streams-with-ffmpeg-cli/</guid><description>FFmpeg is a tool that helps you work with audio and visual files. It can significantly improve the speed of quick edits to a video or stream by editing a copy of the original instead of re-encoding your entire video.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/images/posts/tutorials/ffmpeg-cli-stream-edit.png" medium="image"><media:title type="html">featured image</media:title></media:content><category>tools</category><category>tip</category><category>tutorial</category></item><item><title>Using the PowerToys Color Picker</title><link>https://worldofzero.com/posts/powertoys-color-picker/</link><pubDate>Tue, 02 Feb 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Thu, 18 Feb 2021 00:24:15 -0800</atom:modified><guid>https://worldofzero.com/posts/powertoys-color-picker/</guid><description>PowerToys adds a series of useful tools to your Windows computer including a color picker that lets you easily lookup the color of any pixel on your screen.</description><dc:creator>Sam Wronski</dc:creator><category>windows</category><category>tools</category><category>opensource</category><category>tip</category></item><item><title>Enable Font Ligatures in VS Code</title><link>https://worldofzero.com/posts/enable-font-ligatures-vscode/</link><pubDate>Sat, 14 Nov 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Wed, 18 Nov 2020 23:21:52 -0800</atom:modified><guid>https://worldofzero.com/posts/enable-font-ligatures-vscode/</guid><description>Font ligatures combine multiple characters into a single unique character. Some fonts provide ligatures specifically for software development.
Some free fonts that support ligatures are:</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/images/posts/tutorials/font-ligatures.png" medium="image"><media:title type="html">featured image</media:title></media:content><category>tools</category><category>tip</category><category>tutorial</category></item><item><title>I Learn How To Make Bash Flip Tables When I Break Things</title><link>https://worldofzero.com/videos/i-learn-how-to-make-bash-flip-tables-when-i-break-things/</link><pubDate>Fri, 23 Aug 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/i-learn-how-to-make-bash-flip-tables-when-i-break-things/</guid><description>Lets take a look at how to customize a bash shell. We&amp;rsquo;ll be making our shell print a table flip whenever the last command failed.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/XUOti_9WgaM/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shell</category><category>bash</category><category>powershell</category><category>tutorial</category><category>tools</category></item><item><title>Learning The .NET Core Command Line</title><link>https://worldofzero.com/videos/learning-the-net-core-command-line/</link><pubDate>Mon, 24 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/learning-the-net-core-command-line/</guid><description>How do you start a new .NET Core project from the command line? How do you learn how to use the commands and figure out what is available for you?</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/YkguKCDY6h8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>dotnet</category><category>livecode</category><category>shell</category><category>powershell</category><category>tools</category><category>csharp</category><category>tutorial</category></item><item><title>Search Your Workspace in Visual Studio Code - Quick Tip</title><link>https://worldofzero.com/videos/search-your-workspace-in-visual-studio-code-quick-tip/</link><pubDate>Mon, 17 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/search-your-workspace-in-visual-studio-code-quick-tip/</guid><description>Visual Studio Code allows you to search and filter your workspace explorer to more easily find certain files within a project.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/mhgdhfftBSc/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>tip</category><category>tools</category></item><item><title>Focus and Follow Game Objects in Unity's Scene View - Quick Tip</title><link>https://worldofzero.com/videos/focus-and-follow-game-objects-in-unitys-scene-view-quick-tip/</link><pubDate>Thu, 06 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/focus-and-follow-game-objects-in-unitys-scene-view-quick-tip/</guid><description>Unity&amp;rsquo;s editor includes a handy feature that enables you to quickly focus on and follow Game Object&amp;rsquo;s in your scene view.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/4sUXxaXlYY8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>tools</category><category>tip</category><category>tutorial</category></item><item><title>Creating a Context Menu in Custom Unity Editors</title><link>https://worldofzero.com/videos/creating-a-context-menu-in-custom-unity-editors/</link><pubDate>Thu, 16 May 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/creating-a-context-menu-in-custom-unity-editors/</guid><description>I&amp;rsquo;ve been experimenting with creating custom Inspectors and Editor Windows in Unity lately and one of the features I&amp;rsquo;ve found is the GenericMenu class.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/K0XHwqOmdvc/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>tools</category></item><item><title>Math in the Unity Inspector - Quick Tip</title><link>https://worldofzero.com/videos/math-in-the-unity-inspector-quick-tip/</link><pubDate>Tue, 05 Feb 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/math-in-the-unity-inspector-quick-tip/</guid><description>Unity has made it a bit easier to compute some values in their editor windows by allowing you to enter math formula&amp;rsquo;s into the inspector.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/O5eXHyDLVmw/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>tip</category><category>unity3d</category><category>tutorial</category><category>tools</category></item><item><title>Building an Editor Window - Unity Observer - Part 0</title><link>https://worldofzero.com/videos/building-an-editor-window-unity-observer-part-0/</link><pubDate>Wed, 02 May 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-an-editor-window-unity-observer-part-0/</guid><description>New project time! We&amp;rsquo;re going to build a fun new editor tool. But enough of that, we&amp;rsquo;ll get to the tool later.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/AMbz_kOwQu0/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>tools</category></item><item><title>Building GLSL Shaders in a Real Time Shader Editor - KodeLife</title><link>https://worldofzero.com/videos/building-glsl-shaders-in-a-real-time-shader-editor-kodelife/</link><pubDate>Fri, 30 Mar 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-glsl-shaders-in-a-real-time-shader-editor-kodelife/</guid><description>KodeLife is a powerful cross platform shader editor for Mac, PC or Linux. It overlays a text editor and debugger on top of the real-time results of your shader.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/wHT5qdJYVe4/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>livecode</category><category>tools</category></item><item><title>Welcome to Docker, Docker Hub and Mongo DB</title><link>https://worldofzero.com/videos/welcome-to-docker-docker-hub-and-mongo-db/</link><pubDate>Sat, 07 Oct 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/welcome-to-docker-docker-hub-and-mongo-db/</guid><description>Our first look at containers and how to use them using Docker for Windows. We&amp;rsquo;ll be creating a MongoDB instance using an image from Docker Hub and then connecting to it using a local mongo cli.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/Cv292D_8NN0/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>containers</category><category>tools</category></item><item><title>Working with CSV's in Windows Powershell</title><link>https://worldofzero.com/videos/working-with-csvs-in-windows-powershell/</link><pubDate>Thu, 14 Sep 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/working-with-csvs-in-windows-powershell/</guid><description>Powershell is a relatively unique and very powerful command line interface (CLI) and with Windows 10 is now the default shell for Windows.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/NLw7jgzH3os/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>powershell</category><category>tools</category></item><item><title>Lets Make a Custom Unity Editor Window - Unity Interactive - Part 1</title><link>https://worldofzero.com/videos/lets-make-a-custom-unity-editor-window-unity-interactive-part-1/</link><pubDate>Fri, 12 May 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/lets-make-a-custom-unity-editor-window-unity-interactive-part-1/</guid><description>Reflection and custom editor windows. Sounds like a fun experiment! In this video we&amp;rsquo;ll begin work on a project I&amp;rsquo;m calling Unity Live.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/J46gO0_u1zQ/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>unity3d</category><category>tools</category><category>tutorial</category></item></channel></rss>