<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>opensource on World of Zero</title><link>https://worldofzero.com/tags/opensource/</link><description>Recent content in opensource on World of Zero</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@worldofzero.com (Sam Wronski)</managingEditor><webMaster>contact@worldofzero.com (Sam Wronski)</webMaster><copyright>©2025, All Rights Reserved</copyright><lastBuildDate>Sun, 10 Jul 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://worldofzero.com/tags/opensource/index.xml" rel="self" type="application/rss+xml"/><item><title>I Built a Tool That Turns GitHub Contributions into Bookmarks Here's How It Works</title><link>https://worldofzero.com/videos/i-built-a-tool-that-turns-github-contributions-into-bookmarks-heres-how-it-works/</link><pubDate>Sun, 10 Jul 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Mon, 11 Jul 2022 10:47:11 -0700</atom:modified><guid>https://worldofzero.com/videos/i-built-a-tool-that-turns-github-contributions-into-bookmarks-heres-how-it-works/</guid><description>Inspired by GitHub Skyline I&amp;rsquo;ve built a tool you can run from the command line that generates a bookmark from your GitHub Contributions.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/jtu4Vw7Clug/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>git</category><category>opensource</category><category>csharp</category><category>dotnet</category><category>demo</category><category>tutorial</category></item><item><title>Building a Flag Shader for the Windows Terminal</title><link>https://worldofzero.com/posts/pride-windows-terminal/</link><pubDate>Sun, 04 Apr 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 04 Apr 2021 17:12:00 -0700</atom:modified><guid>https://worldofzero.com/posts/pride-windows-terminal/</guid><description>Flags! But in your Terminal with Shaders.
Getting Started Enabling Shaders in Your Terminal There is currently an experimental feature in the Windows Terminal that allows you to assign a HLSL shader to your terminal to customize its appearance.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/images/posts/shadertoy/trans-pride-shader.png" medium="image"><media:title type="html">featured image</media:title></media:content><category>windows</category><category>tools</category><category>opensource</category><category>tip</category><category>shell</category><category>shader</category></item><item><title>Quickly Trim Video Snippets on the Command Line with FFmpeg</title><link>https://worldofzero.com/videos/quickly-trim-video-snippets-on-the-command-line-with-ffmpeg/</link><pubDate>Thu, 11 Mar 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 12 Mar 2021 08:17:15 +0000</atom:modified><guid>https://worldofzero.com/videos/quickly-trim-video-snippets-on-the-command-line-with-ffmpeg/</guid><description>FFmpeg is an open source tool that allows you to edit, encode, decode, transcode and more audio or video from your command line.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/Cg2omJAOH30/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>tip</category><category>tutorial</category><category>tools</category><category>shell</category><category>opensource</category></item><item><title>Using the PowerToys Color Picker</title><link>https://worldofzero.com/posts/powertoys-color-picker/</link><pubDate>Tue, 02 Feb 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Thu, 18 Feb 2021 00:24:15 -0800</atom:modified><guid>https://worldofzero.com/posts/powertoys-color-picker/</guid><description>PowerToys adds a series of useful tools to your Windows computer including a color picker that lets you easily lookup the color of any pixel on your screen.</description><dc:creator>Sam Wronski</dc:creator><category>windows</category><category>tools</category><category>opensource</category><category>tip</category></item><item><title>Creating Custom GitHub Issue Templates</title><link>https://worldofzero.com/videos/creating-custom-github-issue-templates/</link><pubDate>Mon, 16 Nov 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/creating-custom-github-issue-templates/</guid><description>In order to create more accessible open source projects GitHub has introduced templates for Issues and Pull Requests to help improve the clarity and quality of new issues and open pull requests.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/nKvvdoAjqG4/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>git</category><category>opensource</category><category>tutorial</category></item><item><title>My .STL Generator Breaks in Germany (and other countries), Lets Fix That</title><link>https://worldofzero.com/videos/my-stl-generator-breaks-in-germany-and-other-countries-lets-fix-that/</link><pubDate>Wed, 13 May 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/my-stl-generator-breaks-in-germany-and-other-countries-lets-fix-that/</guid><description>A few weeks ago one of you left a comment on an older video of mine that built a 3D Model exporter into Unity.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/3GQdDiym1V0/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category><category>debugging</category><category>opensource</category><category>3d printing</category><category>unity3d</category></item><item><title>Exploring Zenject - Learning how to use Dependency Injection in Unity</title><link>https://worldofzero.com/videos/exploring-zenject-learning-how-to-use-dependency-injection-in-unity/</link><pubDate>Tue, 24 Sep 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/exploring-zenject-learning-how-to-use-dependency-injection-in-unity/</guid><description>Zenject is a Dependency Injection Container Framework built for .NET that is also compatible with Unity. Lets learn some of the basics of how to get Zenject setup and start injecting components.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/e0KWsizPYAw/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>opensource</category></item><item><title>Turning Circular Pixels Into Diamond Pixels</title><link>https://worldofzero.com/videos/turning-circular-pixels-into-diamond-pixels/</link><pubDate>Tue, 02 Jul 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/turning-circular-pixels-into-diamond-pixels/</guid><description>In previous videos we&amp;rsquo;ve built a pixel shader that renders circles instead of the traditional squares. You can rotate the pixels so that the circles can be oriented at any angle to one another.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/u5PGfxHjYo0/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>opensource</category><category>git</category><category>tutorial</category></item><item><title>Experimenting With Rotated Pixels - Circle Pixel Shader - Part 5</title><link>https://worldofzero.com/videos/experimenting-with-rotated-pixels-circle-pixel-shader-part-5/</link><pubDate>Fri, 28 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/experimenting-with-rotated-pixels-circle-pixel-shader-part-5/</guid><description>I wanted to try something new and sort of experiment with a few concepts that build upon our circle pixel shader.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/-UIeB7OCw10/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>livecode</category><category>debugging</category><category>opensource</category></item><item><title>Making Our Pixels Round - Circle Pixel Shader - Part 3</title><link>https://worldofzero.com/videos/making-our-pixels-round-circle-pixel-shader-part-3/</link><pubDate>Wed, 26 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/making-our-pixels-round-circle-pixel-shader-part-3/</guid><description>In the past two episodes we&amp;rsquo;ve created a pixelating shader that divides an image into a lower resolution grid of pixels and a second shader which renders a circle inside of a 1x1 area.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/RD9qvXO_Ha4/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>livecode</category><category>opensource</category></item><item><title>Lets Draw A Circle - Circle Pixel Shader - Part 2</title><link>https://worldofzero.com/videos/lets-draw-a-circle-circle-pixel-shader-part-2/</link><pubDate>Sat, 22 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/lets-draw-a-circle-circle-pixel-shader-part-2/</guid><description>Last time we built a grid of pixels for our circular pixel shader. In this video, part 2, we&amp;rsquo;re going to be figuring out how to draw a circle.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/BVPfcI-O83s/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>opensource</category><category>git</category></item><item><title>A Pixelated Shader - Circular Pixel Shader - Part 1</title><link>https://worldofzero.com/videos/a-pixelated-shader-circular-pixel-shader-part-1/</link><pubDate>Fri, 21 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/a-pixelated-shader-circular-pixel-shader-part-1/</guid><description>Lets make a pixelated shader we can use to easily make a pixelated version of a texture on our Game Objects.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/mNyZKyVfPeU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>opensource</category><category>livecode</category></item><item><title>Open Source Contributions and Other Projects</title><link>https://worldofzero.com/videos/open-source-contributions-and-other-projects/</link><pubDate>Mon, 03 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/open-source-contributions-and-other-projects/</guid><description>Lets merge some of your contributions to the World of Zero Open Source projects at github.com/worldofzero
Special thanks to:</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/POVJ-QIyygE/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>unity3d</category><category>csharp</category><category>dotnet</category><category>opensource</category><category>git</category><category>vr</category><category>xr</category><category>livecode</category></item><item><title>I Built A New Website</title><link>https://worldofzero.com/videos/i-built-a-new-website/</link><pubDate>Tue, 23 Apr 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/i-built-a-new-website/</guid><description>I&amp;rsquo;ve been trying to replace the old World of Zero website for a while now. A beta of the new version is finally in a working state and I&amp;rsquo;d love for you all to check it out!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/BnhiqddQpVo/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>demo</category><category>typescript</category><category>web</category><category>dotnet</category><category>asp.net</category><category>opensource</category><category>test</category><category>codehealth</category><category>containers</category></item></channel></rss>