Continuing our creation of an online highscores service, today weβre building the ability to put new scores into our highscores list and also delete them.
Iβve recently moved into a new space and could use some furniture to help fill the space. Iβd like to create some interesting objects that can help do that and this is the start of a test project to see what we can build.
Lets take a look at what is required to create an online highscore board for your Unity game. Throughout this project weβll take a look at how to create a RESTful web-service, connect it to a database and then expose that web-service to your Unity game.
Letβs build some fun projects together today. Iβm hoping to work on the platforming of a platformer game and - if time permits - also work on some more MC Clone (a new Minecraft mod).
Debuggers are a great way to find out what is actually going on in your code. They allow you to pause, inspect and modify the state of your program at any time.
There are two ways to handle input in your VR games built with Unity. Right now we have used Unityβs Input system to allow us to create Axis and Buttons which can be retrieved using the normal Input.
Lets Build Asteroids VR! Specifically lets focus on rotation controls and other movement options like a grappling hook (and potentially more with time permitting).
In the past two episodes weβve created a pixelating shader that divides an image into a lower resolution grid of pixels and a second shader which renders a circle inside of a 1x1 area.
In the last video we made our circular pixel shader work. It now draws a grid of different colored circles based on the input from the shaders texture.
Lets refactor the destruction system we built in a recent live stream. This lets us destroy βAsteroidsβ (read: cubes) in Asteroids VR by subdividing them until a minimum size is reached.