livecode
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What Happens When You Snap Vertices To A Grid?
· ☕ 3 min read
In this video I get to play with madness. We’ll be exploring what happens if you try to “pixelate” a 3D mesh using a vertex shader.

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Pseudo-Random Colors with Hashed Strings
· ☕ 2 min read
In this video we’re going to explore a way I approach reproducible pseudo-random number generation that uses calculated hashes to select a random item or property for an object.

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Learning to Deserialize YAML in C# with YamlDotNET
· ☕ 2 min read
YAML (Yet Another Markup Language) provides a way to store structured data in files. It can be used in similar ways to other JSON or XML files and is commonly used with Kubernetes and Docker Compose.

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Building worldofzero.com - Improved Video Descriptions
· ☕ 2 min read
I’ve recently been doing a lot of work on my website worldofzero.com in order to help launch the new version and improve the usability and accessibility of the site.

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Exploring Top-Level Programs in C# 9
· ☕ 2 min read
Top-Level Programs is a new feature being introduced in C# 9.0 that significantly simplifies certain C# programs and allows you to remove almost all of the boilerplate code from them.

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I'm Learning Moq - A .NET Mocking Framework for Unit Tests
· ☕ 2 min read
Mocking describes a feature in programming that allows you to replace the functionality of an object with a blank version of itself or provide your own functionality in its place.

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An Abstraction of our Character Controller
· ☕ 2 min read
Lets take a look at building an abstraction over a character controller in our 2D platforming game. The goal of this refactoring and abstraction pattern is to improve the testability and modularity of the character controller.

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Exploring a Trochoidal Wave Shader
· ☕ 1 min read
Let’s try to craft some trochoidal waves - a type of fluid simulation that is both fairly simple and also looks pretty good for creating basic waves in an ocean or other fluid.

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Building Coyote Time in a 2D Platformer
· ☕ 2 min read
Coyote Time is an idea in platformers that allows the player to jump for a few frames after they have left the platform they are on.

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Generating Gates - Sand Table - Part 2
· ☕ 1 min read
Continuing our development of the Sand Table prototype project we’re going to add gates. We’ll build two components for this.

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Prototyping the Sand Table - Sand Table - Part 1
· ☕ 2 min read
I’ve recently moved into a new space and could use some furniture to help fill the space. I’d like to create some interesting objects that can help do that and this is the start of a test project to see what we can build.