<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>livecode on World of Zero</title><link>https://worldofzero.com/tags/livecode/</link><description>Recent content in livecode on World of Zero</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@worldofzero.com (Sam Wronski)</managingEditor><webMaster>contact@worldofzero.com (Sam Wronski)</webMaster><copyright>©2025, All Rights Reserved</copyright><lastBuildDate>Tue, 25 Nov 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://worldofzero.com/tags/livecode/index.xml" rel="self" type="application/rss+xml"/><item><title>Spherical Gravity in Unity</title><link>https://worldofzero.com/videos/spherical-gravity-in-unity/</link><pubDate>Tue, 25 Nov 2025 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 12 Dec 2025 16:49:28 -0800</atom:modified><guid>https://worldofzero.com/videos/spherical-gravity-in-unity/</guid><description>Today we&amp;rsquo;re going to be taking a look at creating spherical gravity systems in Unity. This will allow us to simulate realistic orbits of objects in our game or create three dimensional worlds that you can walk around and jump between.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/JThYzdam2C0/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Using Polar Coordinates in Unity Shader Graphs</title><link>https://worldofzero.com/videos/using-polar-coordinates-in-unity-shader-graphs/</link><pubDate>Fri, 16 May 2025 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 16 May 2025 07:28:43 -0700</atom:modified><guid>https://worldofzero.com/videos/using-polar-coordinates-in-unity-shader-graphs/</guid><description>Getting back into making videos and decided to explore polar coordinates at a high level. Polar coordinates are an alternative coordinate system that maps points onto a radius and angle instead of an XY position like we have when using more typical Cartesian coordinates.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/Nj1YynIG9vQ/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>shader</category><category>livecode</category></item><item><title>Go Go Godot: New Project</title><link>https://worldofzero.com/videos/go-go-godot-new-project/</link><pubDate>Wed, 14 Jun 2023 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Wed, 14 Jun 2023 07:36:45 -0700</atom:modified><guid>https://worldofzero.com/videos/go-go-godot-new-project/</guid><description>I&amp;rsquo;ve never used Godot, let&amp;rsquo;s explore it together and see what we can build!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/2ArfgVaCVq4/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>godot</category><category>csharp</category><category>dotnet</category><category>livestream</category><category>livecode</category></item><item><title>Building a Cloud Game w/ @MicrosoftReactor - Day 2</title><link>https://worldofzero.com/videos/building-a-cloud-game-w-microsoftreactor-day-2/</link><pubDate>Thu, 29 Dec 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 12 Dec 2025 16:49:28 -0800</atom:modified><guid>https://worldofzero.com/videos/building-a-cloud-game-w-microsoftreactor-day-2/</guid><description>Grab a controller and brush off your C# skills - we&amp;rsquo;re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we&amp;rsquo;ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/6-jIzylKKHg/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>hackathon</category><category>microsoft reactor</category><category>cloud</category><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category></item><item><title>Building a Cloud Game w/ @MicrosoftReactor - Day 3</title><link>https://worldofzero.com/videos/building-a-cloud-game-w-microsoftreactor-day-3/</link><pubDate>Thu, 29 Dec 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Thu, 15 Jun 2023 12:52:33 -0700</atom:modified><guid>https://worldofzero.com/videos/building-a-cloud-game-w-microsoftreactor-day-3/</guid><description>Grab a controller and brush off your C# skills - we&amp;rsquo;re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we&amp;rsquo;ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/gqil7OOa60A/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>hackathon</category><category>microsoft reactor</category><category>cloud</category><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category></item><item><title>Building a Cloud Game w/ @MicrosoftReactor - Day 1</title><link>https://worldofzero.com/videos/building-a-cloud-game-w-microsoftreactor-day-1/</link><pubDate>Wed, 28 Dec 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Thu, 15 Jun 2023 12:52:33 -0700</atom:modified><guid>https://worldofzero.com/videos/building-a-cloud-game-w-microsoftreactor-day-1/</guid><description>Grab a controller and brush off your C# skills - we&amp;rsquo;re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we&amp;rsquo;ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/OLGFrDxWNaU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>hackathon</category><category>microsoft reactor</category><category>cloud</category><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category></item><item><title>Building a Website in C#</title><link>https://worldofzero.com/videos/building-a-website-in-c/</link><pubDate>Sat, 17 Dec 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 23 Dec 2022 11:04:41 -0800</atom:modified><guid>https://worldofzero.com/videos/building-a-website-in-c/</guid><description>Working on some Blazor website projects. Come and chat!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/XFG2B-m-GCk/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>livecode</category><category>asp.net</category><category>csharp</category><category>dotnet</category></item><item><title>Redesigning our C# Scripting in Unity Tool</title><link>https://worldofzero.com/videos/redesigning-our-c-scripting-in-unity-tool/</link><pubDate>Sat, 19 Nov 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 23 Dec 2022 11:04:41 -0800</atom:modified><guid>https://worldofzero.com/videos/redesigning-our-c-scripting-in-unity-tool/</guid><description/><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/d64c6eUwq24/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>livecode</category><category>unity3d</category><category>csharp</category><category>dotnet</category></item><item><title>Detect Objects in Your Camera View - Unity Geometry Utilities</title><link>https://worldofzero.com/videos/detect-objects-in-your-camera-view-unity-geometry-utilities/</link><pubDate>Tue, 18 Oct 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 18 Oct 2022 11:06:20 -0700</atom:modified><guid>https://worldofzero.com/videos/detect-objects-in-your-camera-view-unity-geometry-utilities/</guid><description>Let&amp;rsquo;s explore how you can detect when an object is inside the players camera view by using the camera&amp;rsquo;s frustum and axis-aligned bounding boxes (AABB).</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/XrqesjfcitU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livecode</category><category>csharp</category><category>dotnet</category><category>unity3d</category></item><item><title>Let's Explore Global Usings in C# 10</title><link>https://worldofzero.com/videos/lets-explore-global-usings-in-c-10/</link><pubDate>Mon, 17 Oct 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 18 Oct 2022 11:06:20 -0700</atom:modified><guid>https://worldofzero.com/videos/lets-explore-global-usings-in-c-10/</guid><description>Global usings are a new feature in C# 10 that give you the ability to declare a using directive over every source file in your project instead of needing to duplicate the declaration inside of each file in your projects!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/z4THCW3b16k/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Building A Game of Dice - #GMTKJam 2022 - Day 3</title><link>https://worldofzero.com/videos/building-a-game-of-dice-gmtkjam-2022-day-3/</link><pubDate>Sun, 17 Jul 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 16 Oct 2022 14:26:30 -0700</atom:modified><guid>https://worldofzero.com/videos/building-a-game-of-dice-gmtkjam-2022-day-3/</guid><description>Participating in the https://itch.io/jam/gmtk-jam-2022
Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/OLGFrDxWNaU/mqdefault_live.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livecode</category><category>hackathon</category></item><item><title>Building a Game of Dice - #GMTKJam 2022 - Day 1</title><link>https://worldofzero.com/videos/building-a-game-of-dice-gmtkjam-2022-day-1/</link><pubDate>Sat, 16 Jul 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 17 Jul 2022 09:22:24 -0700</atom:modified><guid>https://worldofzero.com/videos/building-a-game-of-dice-gmtkjam-2022-day-1/</guid><description>Participating in the https://itch.io/jam/gmtk-jam-2022
Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/twszZDmptbs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>hackathon</category><category>livecode</category><category>unity3d</category><category>csharp</category><category>dotnet</category></item><item><title>Building A Game of Dice - #GMTKJam 2022 - Day 2</title><link>https://worldofzero.com/videos/building-a-game-of-dice-gmtkjam-2022-day-2/</link><pubDate>Sat, 16 Jul 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 17 Jul 2022 09:22:24 -0700</atom:modified><guid>https://worldofzero.com/videos/building-a-game-of-dice-gmtkjam-2022-day-2/</guid><description>Participating in the https://itch.io/jam/gmtk-jam-2022
Join the World of Zero Discord Server: https://discord.gg/hU5Kq2u</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/hX23d-PHROs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livecode</category><category>hackathon</category></item><item><title>Exploring MAUI - Multiplatform Apps Built With .NET</title><link>https://worldofzero.com/videos/exploring-maui-multiplatform-apps-built-with-net/</link><pubDate>Sun, 12 Jun 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Mon, 13 Jun 2022 07:59:22 -0700</atom:modified><guid>https://worldofzero.com/videos/exploring-maui-multiplatform-apps-built-with-net/</guid><description>.NET MAUI is an open-source framework for building multiplatform user interfaces that can reuse code across iOS, Android, MacOS and Windows!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/j5sABIopLl8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>dotnet</category><category>csharp</category><category>livecode</category></item><item><title>Handling 3rd Person Camera Physics with SphereCast's</title><link>https://worldofzero.com/videos/handling-3rd-person-camera-physics-with-spherecasts/</link><pubDate>Sat, 04 Jun 2022 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sat, 04 Jun 2022 09:14:38 -0700</atom:modified><guid>https://worldofzero.com/videos/handling-3rd-person-camera-physics-with-spherecasts/</guid><description>Hello again internet! Let&amp;rsquo;s dive into how to manage camera physics in your third person cameras using SphereCasts.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/Cfcr7FtbYQo/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>tutorial</category><category>livecode</category></item><item><title>Learn to Build Your Own Games with Unity 3D and C#</title><link>https://worldofzero.com/posts/msreactor-building-flappy-cube/</link><pubDate>Wed, 22 Dec 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 06 Nov 2022 14:28:54 -0800</atom:modified><guid>https://worldofzero.com/posts/msreactor-building-flappy-cube/</guid><description>Game development can be a really fun way to combine your creative and technical skills to build fun and original experiences!</description><dc:creator>Sam Wronski</dc:creator><category>unity3d</category><category>tutorial</category><category>livecode</category><category>dotnet</category><category>csharp</category><category>microsoft reactor</category></item><item><title>Demoing the Tool and Adding Command History - LINQ for Unity Stream - Part 2</title><link>https://worldofzero.com/videos/demoing-the-tool-and-adding-command-history-linq-for-unity-stream-part-2/</link><pubDate>Fri, 09 Jul 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 11 Jul 2021 11:02:14 -0700</atom:modified><guid>https://worldofzero.com/videos/demoing-the-tool-and-adding-command-history-linq-for-unity-stream-part-2/</guid><description>Another VOD from the World of Zero Twitch development stream. This is a demo of some of the work that&amp;rsquo;s happened on the LINQ for Unity tool behind the scenes and also covers introducing command history so that we can track queries run against the tool and quickly rerun them.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/DkHth2N2-vg/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livestream</category><category>livecode</category><category>csharp</category><category>dotnet</category></item><item><title>Improving Object References - LINQ for Unity Stream - Part 1</title><link>https://worldofzero.com/videos/improving-object-references-linq-for-unity-stream-part-1/</link><pubDate>Thu, 24 Jun 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 25 Jun 2021 01:58:05 -0700</atom:modified><guid>https://worldofzero.com/videos/improving-object-references-linq-for-unity-stream-part-1/</guid><description>LINQ for Unity is a new tool I&amp;rsquo;m building that allows you to run C# queries, typically LINQ, that you can then use to modify objects in your scenes easily.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/2gdETd_2ryc/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category></item><item><title>Building a Tree-Based Calculator in C#</title><link>https://worldofzero.com/videos/building-a-tree-based-calculator-in-c/</link><pubDate>Thu, 27 May 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 28 May 2021 10:31:36 -0700</atom:modified><guid>https://worldofzero.com/videos/building-a-tree-based-calculator-in-c/</guid><description>Let&amp;rsquo;s explore a calculator that can solve a variety of equations dynamically. We&amp;rsquo;ll be able to use this solution to explore tree data structures and specifically the use of binary trees to represent and solve common math problems.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/V2KwrmjNIrY/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Implementing Scene Switching - An Elevator Between Scenes - Part 2</title><link>https://worldofzero.com/videos/implementing-scene-switching-an-elevator-between-scenes-part-2/</link><pubDate>Fri, 23 Apr 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sat, 24 Apr 2021 09:57:59 -0700</atom:modified><guid>https://worldofzero.com/videos/implementing-scene-switching-an-elevator-between-scenes-part-2/</guid><description>Continuing our elevator and asynchronous scene management system development let&amp;rsquo;s try to build a 3-scene system that will allow us to create a base scene with the global game objects (our player, scene transition elevator, camera etc) and the two &amp;ldquo;floors&amp;rdquo; we&amp;rsquo;ll be transitioning between.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/hr6ox4bg3Ow/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category><category>game</category></item><item><title>Let's Make a Lazy String Parser in C#</title><link>https://worldofzero.com/videos/lets-make-a-lazy-string-parser-in-c/</link><pubDate>Wed, 21 Apr 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Wed, 21 Apr 2021 09:49:56 -0700</atom:modified><guid>https://worldofzero.com/videos/lets-make-a-lazy-string-parser-in-c/</guid><description>Let&amp;rsquo;s create a quick string parsing script that can read a long string and return a delimited set of results (we&amp;rsquo;ll be finding words).</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/pauxOqYU038/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category><category>tutorial</category></item><item><title>Correcting Lighting on our Grid Snapped Vertex Shader with Geometry Shaders</title><link>https://worldofzero.com/videos/correcting-lighting-on-our-grid-snapped-vertex-shader-with-geometry-shaders/</link><pubDate>Sat, 20 Feb 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sun, 21 Feb 2021 09:39:57 -0800</atom:modified><guid>https://worldofzero.com/videos/correcting-lighting-on-our-grid-snapped-vertex-shader-with-geometry-shaders/</guid><description>Lets fix our grid snapped vertex custom shader by introducing some improved lighting. Because we&amp;rsquo;re manipulating our objects geometry inside our shader the normals that are used to calculate lighting are incorrect.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/VC-v874C5xQ/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>livecode</category><category>unity3d</category><category>tutorial</category></item><item><title>What Happens When You Snap Vertices To A Grid?</title><link>https://worldofzero.com/videos/what-happens-when-you-snap-vertices-to-a-grid/</link><pubDate>Wed, 10 Feb 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 12 Feb 2021 08:15:50 +0000</atom:modified><guid>https://worldofzero.com/videos/what-happens-when-you-snap-vertices-to-a-grid/</guid><description>In this video I get to play with madness. We&amp;rsquo;ll be exploring what happens if you try to &amp;ldquo;pixelate&amp;rdquo; a 3D mesh using a vertex shader.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/e8NItqF_9hQ/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>livecode</category></item><item><title>Pseudo-Random Colors with Hashed Strings</title><link>https://worldofzero.com/videos/pseudo-random-colors-with-hashed-strings/</link><pubDate>Fri, 22 Jan 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Fri, 22 Jan 2021 08:43:05 +0000</atom:modified><guid>https://worldofzero.com/videos/pseudo-random-colors-with-hashed-strings/</guid><description>In this video we&amp;rsquo;re going to explore a way I approach reproducible pseudo-random number generation that uses calculated hashes to select a random item or property for an object.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/BHtKrZSuZMk/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category><category>tutorial</category></item><item><title>Live Coding a Basic 6 Degree of Freedom Flight Controller</title><link>https://worldofzero.com/videos/live-coding-a-basic-6-degree-of-freedom-flight-controller/</link><pubDate>Fri, 15 Jan 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/live-coding-a-basic-6-degree-of-freedom-flight-controller/</guid><description>A six degree of freedom (6DoF) system describes one where a player is able to freely move along the X, Y and Z axis as well as yaw, pitch and roll their rotation.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/sCSnitP6xPo/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category><category>unity3d</category></item><item><title>Learning to Deserialize YAML in C# with YamlDotNET</title><link>https://worldofzero.com/videos/learning-to-deserialize-yaml-in-c-with-yamldotnet/</link><pubDate>Tue, 05 Jan 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/learning-to-deserialize-yaml-in-c-with-yamldotnet/</guid><description>YAML (Yet Another Markup Language) provides a way to store structured data in files. It can be used in similar ways to other JSON or XML files and is commonly used with Kubernetes and Docker Compose.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/KXj5pAzmka8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>tutorial</category><category>livecode</category></item><item><title>Building worldofzero.com - Improved Video Descriptions</title><link>https://worldofzero.com/videos/building-worldofzerocom-improved-video-descriptions/</link><pubDate>Sat, 21 Nov 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-worldofzerocom-improved-video-descriptions/</guid><description>I&amp;rsquo;ve recently been doing a lot of work on my website worldofzero.com in order to help launch the new version and improve the usability and accessibility of the site.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/NxQv5N91bQg/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Exploring Top-Level Programs in C# 9</title><link>https://worldofzero.com/videos/exploring-top-level-programs-in-c-9/</link><pubDate>Tue, 22 Sep 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/exploring-top-level-programs-in-c-9/</guid><description>Top-Level Programs is a new feature being introduced in C# 9.0 that significantly simplifies certain C# programs and allows you to remove almost all of the boilerplate code from them.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/uxxROAx6MMU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category><category>tutorial</category><category>tip</category></item><item><title>Starting to Setup the Components - Day 1 - Building a Health Dashboard</title><link>https://worldofzero.com/videos/starting-to-setup-the-components-day-1-building-a-health-dashboard/</link><pubDate>Wed, 01 Jul 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/starting-to-setup-the-components-day-1-building-a-health-dashboard/</guid><description>This July I&amp;rsquo;m trying something a bit different. We&amp;rsquo;re going to try to create complete projects each week of the month.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/eim3djMXLus/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>containers</category><category>livecode</category></item><item><title>Building the Idea Wheel Prototype - OBS Overlay - From Live Stream</title><link>https://worldofzero.com/videos/building-the-idea-wheel-prototype-obs-overlay-from-live-stream/</link><pubDate>Wed, 17 Jun 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-the-idea-wheel-prototype-obs-overlay-from-live-stream/</guid><description>Recently in a live stream we built &amp;ldquo;The Topic Wheel&amp;rdquo;/&amp;ldquo;Idea Wheel&amp;rdquo; with the goal being to create an interactive element for a stream that could display any number of options and select one of them.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/CBNO-8OS3wU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>livecode</category><category>unity3d</category><category>csharp</category><category>dotnet</category></item><item><title>My Time Learning Containerized Developer Environments - Live Stream</title><link>https://worldofzero.com/videos/my-time-learning-containerized-developer-environments-live-stream/</link><pubDate>Thu, 28 May 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/my-time-learning-containerized-developer-environments-live-stream/</guid><description>Earlier this week we explored remote container environments for development that allow you to install, run and debug your development environments inside of isolated containers.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/15RQvWhbddE/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>containers</category><category>livestream</category><category>livecode</category></item><item><title>Building The Minefield Game Board - From Live Stream</title><link>https://worldofzero.com/videos/building-the-minefield-game-board-from-live-stream/</link><pubDate>Sun, 17 May 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-the-minefield-game-board-from-live-stream/</guid><description>Recently I&amp;rsquo;ve been live streaming some larger projects on Twitch. We&amp;rsquo;ve been building out a new version of worldofzero.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/CBFVvpzEcwY/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>livecode</category><category>unity3d</category><category>test</category><category>codehealth</category><category>csharp</category><category>dotnet</category></item><item><title>My .STL Generator Breaks in Germany (and other countries), Lets Fix That</title><link>https://worldofzero.com/videos/my-stl-generator-breaks-in-germany-and-other-countries-lets-fix-that/</link><pubDate>Wed, 13 May 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/my-stl-generator-breaks-in-germany-and-other-countries-lets-fix-that/</guid><description>A few weeks ago one of you left a comment on an older video of mine that built a 3D Model exporter into Unity.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/3GQdDiym1V0/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category><category>debugging</category><category>opensource</category><category>3d printing</category><category>unity3d</category></item><item><title>Exploring Operator Overloading a Custom String Type</title><link>https://worldofzero.com/videos/exploring-operator-overloading-a-custom-string-type/</link><pubDate>Thu, 09 Apr 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/exploring-operator-overloading-a-custom-string-type/</guid><description>I have a really, really bad idea. I&amp;rsquo;d like to create a string that can be appended to or prepended to using custom operators.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/yhzBaeroj2o/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>I'm Learning Moq - A .NET Mocking Framework for Unit Tests</title><link>https://worldofzero.com/videos/im-learning-moq-a-net-mocking-framework-for-unit-tests/</link><pubDate>Thu, 02 Apr 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/im-learning-moq-a-net-mocking-framework-for-unit-tests/</guid><description>Mocking describes a feature in programming that allows you to replace the functionality of an object with a blank version of itself or provide your own functionality in its place.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/EJZ2xWGfFQw/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>test</category><category>codehealth</category><category>livecode</category></item><item><title>Solving FizzBuzz with C#'s Pattern Matching Switch Statements</title><link>https://worldofzero.com/videos/solving-fizzbuzz-with-cs-pattern-matching-switch-statements/</link><pubDate>Tue, 31 Mar 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/solving-fizzbuzz-with-cs-pattern-matching-switch-statements/</guid><description>Pattern Matching was introduced into C# a few years ago and I&amp;rsquo;ve not really been able to integrate it into my projects.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/68ko-chyM2E/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>An Abstraction of our Character Controller</title><link>https://worldofzero.com/videos/an-abstraction-of-our-character-controller/</link><pubDate>Tue, 24 Mar 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/an-abstraction-of-our-character-controller/</guid><description>Lets take a look at building an abstraction over a character controller in our 2D platforming game. The goal of this refactoring and abstraction pattern is to improve the testability and modularity of the character controller.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/emzftWxwS1c/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>test</category><category>codehealth</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Exploring a Trochoidal Wave Shader</title><link>https://worldofzero.com/videos/exploring-a-trochoidal-wave-shader/</link><pubDate>Fri, 20 Mar 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/exploring-a-trochoidal-wave-shader/</guid><description>Let&amp;rsquo;s try to craft some trochoidal waves - a type of fluid simulation that is both fairly simple and also looks pretty good for creating basic waves in an ocean or other fluid.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/moR3wly4S5Y/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>tutorial</category><category>livecode</category></item><item><title>Building Coyote Time in a 2D Platformer</title><link>https://worldofzero.com/videos/building-coyote-time-in-a-2d-platformer/</link><pubDate>Tue, 17 Mar 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-coyote-time-in-a-2d-platformer/</guid><description>Coyote Time is an idea in platformers that allows the player to jump for a few frames after they have left the platform they are on.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/8GUKmvzRoMA/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category><category>debugging</category><category>csharp</category><category>dotnet</category></item><item><title>Generating Gates - Sand Table - Part 2</title><link>https://worldofzero.com/videos/generating-gates-sand-table-part-2/</link><pubDate>Fri, 13 Mar 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/generating-gates-sand-table-part-2/</guid><description>Continuing our development of the Sand Table prototype project we&amp;rsquo;re going to add gates. We&amp;rsquo;ll build two components for this.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/YHNhL5lfur0/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Creating and Deleting Highscores - Online Highscores - Part 2</title><link>https://worldofzero.com/videos/creating-and-deleting-highscores-online-highscores-part-2/</link><pubDate>Wed, 05 Feb 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/creating-and-deleting-highscores-online-highscores-part-2/</guid><description>Continuing our creation of an online highscores service, today we&amp;rsquo;re building the ability to put new scores into our highscores list and also delete them.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/eHUaG94fJvE/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>asp.net</category><category>dotnet</category><category>csharp</category><category>livecode</category></item><item><title>Prototyping the Sand Table - Sand Table - Part 1</title><link>https://worldofzero.com/videos/prototyping-the-sand-table-sand-table-part-1/</link><pubDate>Fri, 17 Jan 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/prototyping-the-sand-table-sand-table-part-1/</guid><description>I&amp;rsquo;ve recently moved into a new space and could use some furniture to help fill the space. I&amp;rsquo;d like to create some interesting objects that can help do that and this is the start of a test project to see what we can build.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/B4MU1_Ijo4k/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Starting the Highscores Service - Online Highscores - Part 1</title><link>https://worldofzero.com/videos/starting-the-highscores-service-online-highscores-part-1/</link><pubDate>Fri, 03 Jan 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/starting-the-highscores-service-online-highscores-part-1/</guid><description>Lets take a look at what is required to create an online highscore board for your Unity game. Throughout this project we&amp;rsquo;ll take a look at how to create a RESTful web-service, connect it to a database and then expose that web-service to your Unity game.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/U_2u_SeK10k/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>asp.net</category><category>dotnet</category><category>csharp</category><category>livecode</category></item><item><title>Platforming and Other Adventures from Live Stream</title><link>https://worldofzero.com/videos/platforming-and-other-adventures-from-live-stream/</link><pubDate>Tue, 15 Oct 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/platforming-and-other-adventures-from-live-stream/</guid><description>Let&amp;rsquo;s build some fun projects together today. I&amp;rsquo;m hoping to work on the platforming of a platformer game and - if time permits - also work on some more MC Clone (a new Minecraft mod).</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/Z5WREogznj8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Using Bash .bashrc and .profile Files to Initialize Your Terminal</title><link>https://worldofzero.com/videos/using-bash-bashrc-and-profile-files-to-initialize-your-terminal/</link><pubDate>Fri, 04 Oct 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/using-bash-bashrc-and-profile-files-to-initialize-your-terminal/</guid><description>Lets take a look at some of the options Bash gives you to persist your settings between runs and configure your terminal environment.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/HjxokBDacOM/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>bash</category><category>shell</category><category>livecode</category></item><item><title>Writing a Snow Covered Shader</title><link>https://worldofzero.com/videos/writing-a-snow-covered-shader/</link><pubDate>Fri, 04 Oct 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/writing-a-snow-covered-shader/</guid><description>Lets write a custom snow covered surface shader in Unity that can procedurally generate snow and place it on top of any object in our scene.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/bY7r6blL1K8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>livecode</category></item><item><title>Exploring Unity Debugging</title><link>https://worldofzero.com/videos/exploring-unity-debugging/</link><pubDate>Sun, 11 Aug 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/exploring-unity-debugging/</guid><description>Debuggers are a great way to find out what is actually going on in your code. They allow you to pause, inspect and modify the state of your program at any time.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/sDAXf6I76ww/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>debugging</category><category>unity3d</category><category>livecode</category></item><item><title>Writing Our Own Diffuse Lighting Shader</title><link>https://worldofzero.com/videos/writing-our-own-diffuse-lighting-shader/</link><pubDate>Fri, 26 Jul 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/writing-our-own-diffuse-lighting-shader/</guid><description>Lets explore how to build diffuse lighting onto our meshes. This is intended as somewhat of an introduction to some of the magic behind shaders.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/4XfXOEDzBx4/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>livecode</category></item><item><title>Learning Unity's XR Input System</title><link>https://worldofzero.com/videos/learning-unitys-xr-input-system/</link><pubDate>Thu, 18 Jul 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/learning-unitys-xr-input-system/</guid><description>There are two ways to handle input in your VR games built with Unity. Right now we have used Unity&amp;rsquo;s Input system to allow us to create Axis and Buttons which can be retrieved using the normal Input.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/_H0sYjDx4U0/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>vr</category><category>xr</category><category>livecode</category><category>unity3d</category><category>csharp</category><category>dotnet</category></item><item><title>Spinning In Circles and Other Mischief - Building Asteroids VR - Day 2</title><link>https://worldofzero.com/videos/spinning-in-circles-and-other-mischief-building-asteroids-vr-day-2/</link><pubDate>Wed, 17 Jul 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/spinning-in-circles-and-other-mischief-building-asteroids-vr-day-2/</guid><description>Lets Build Asteroids VR! Specifically lets focus on rotation controls and other movement options like a grappling hook (and potentially more with time permitting).</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/LeJTbgGmiNc/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>unity3d</category><category>csharp</category><category>dotnet</category><category>vr</category><category>xr</category><category>livecode</category></item><item><title>Tracking Rigidbody Velocity in Asteroids VR</title><link>https://worldofzero.com/videos/tracking-rigidbody-velocity-in-asteroids-vr/</link><pubDate>Mon, 15 Jul 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/tracking-rigidbody-velocity-in-asteroids-vr/</guid><description>In order to better track and debug in Asteroids VR I&amp;rsquo;d like to be able to track how fast the player is moving at any point in time.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/MDT6VV56vNk/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>vr</category><category>xr</category><category>unity3d</category><category>livecode</category><category>debugging</category></item><item><title>Building Asteroids VR - Day 1</title><link>https://worldofzero.com/videos/building-asteroids-vr-day-1/</link><pubDate>Mon, 08 Jul 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-asteroids-vr-day-1/</guid><description>Lets Build Asteroids VR this Weekend!
Asteroids VR is a recreation of the classic Asteroids style of game with a twist.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/XGOL0aZB66Y/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>unity3d</category><category>csharp</category><category>dotnet</category><category>vr</category><category>xr</category><category>livecode</category></item><item><title>Experimenting With Rotated Pixels - Circle Pixel Shader - Part 5</title><link>https://worldofzero.com/videos/experimenting-with-rotated-pixels-circle-pixel-shader-part-5/</link><pubDate>Fri, 28 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/experimenting-with-rotated-pixels-circle-pixel-shader-part-5/</guid><description>I wanted to try something new and sort of experiment with a few concepts that build upon our circle pixel shader.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/-UIeB7OCw10/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>livecode</category><category>debugging</category><category>opensource</category></item><item><title>Making Our Pixels Round - Circle Pixel Shader - Part 3</title><link>https://worldofzero.com/videos/making-our-pixels-round-circle-pixel-shader-part-3/</link><pubDate>Wed, 26 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/making-our-pixels-round-circle-pixel-shader-part-3/</guid><description>In the past two episodes we&amp;rsquo;ve created a pixelating shader that divides an image into a lower resolution grid of pixels and a second shader which renders a circle inside of a 1x1 area.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/RD9qvXO_Ha4/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>livecode</category><category>opensource</category></item><item><title>Variable Radius Circle Pixels - Circle Pixel Shader - Part 4</title><link>https://worldofzero.com/videos/variable-radius-circle-pixels-circle-pixel-shader-part-4/</link><pubDate>Wed, 26 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/variable-radius-circle-pixels-circle-pixel-shader-part-4/</guid><description>In the last video we made our circular pixel shader work. It now draws a grid of different colored circles based on the input from the shaders texture.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/u-RXmILAmxs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>livecode</category></item><item><title>Learning The .NET Core Command Line</title><link>https://worldofzero.com/videos/learning-the-net-core-command-line/</link><pubDate>Mon, 24 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/learning-the-net-core-command-line/</guid><description>How do you start a new .NET Core project from the command line? How do you learn how to use the commands and figure out what is available for you?</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/YkguKCDY6h8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>dotnet</category><category>livecode</category><category>shell</category><category>powershell</category><category>tools</category><category>csharp</category><category>tutorial</category></item><item><title>A Pixelated Shader - Circular Pixel Shader - Part 1</title><link>https://worldofzero.com/videos/a-pixelated-shader-circular-pixel-shader-part-1/</link><pubDate>Fri, 21 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/a-pixelated-shader-circular-pixel-shader-part-1/</guid><description>Lets make a pixelated shader we can use to easily make a pixelated version of a texture on our Game Objects.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/mNyZKyVfPeU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>opensource</category><category>livecode</category></item><item><title>Creating a Subchunk Spawner for Asteroids VR</title><link>https://worldofzero.com/videos/creating-a-subchunk-spawner-for-asteroids-vr/</link><pubDate>Thu, 06 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/creating-a-subchunk-spawner-for-asteroids-vr/</guid><description>Lets refactor the destruction system we built in a recent live stream. This lets us destroy &amp;ldquo;Asteroids&amp;rdquo; (read: cubes) in Asteroids VR by subdividing them until a minimum size is reached.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/VaGI6j_4e7Y/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category><category>csharp</category><category>dotnet</category></item><item><title>Open Source Contributions and Other Projects</title><link>https://worldofzero.com/videos/open-source-contributions-and-other-projects/</link><pubDate>Mon, 03 Jun 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/open-source-contributions-and-other-projects/</guid><description>Lets merge some of your contributions to the World of Zero Open Source projects at github.com/worldofzero
Special thanks to:</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/POVJ-QIyygE/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>unity3d</category><category>csharp</category><category>dotnet</category><category>opensource</category><category>git</category><category>vr</category><category>xr</category><category>livecode</category></item><item><title>Live Coding Handles and Custom Editors in Unity</title><link>https://worldofzero.com/videos/live-coding-handles-and-custom-editors-in-unity/</link><pubDate>Tue, 14 May 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/live-coding-handles-and-custom-editors-in-unity/</guid><description>There are a few fun ways to make fantastic Editor tools in Unity for your code. Two of those are Handles and GenericMenu.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/3efiobxsurY/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category></item><item><title>Placing our Health Tracker Component Under Test with Unity Test Runner</title><link>https://worldofzero.com/videos/placing-our-health-tracker-component-under-test-with-unity-test-runner/</link><pubDate>Tue, 09 Apr 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/placing-our-health-tracker-component-under-test-with-unity-test-runner/</guid><description>Lets explore this new health tracking component we&amp;rsquo;ve built by introducing the Unity Test Runner to our project. The Unity Test Runner allows you to add a variety of NUnit tests to your project that allow you to create Edit and Play mode tests.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/XdlBSXIcMvA/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category><category>test</category><category>codehealth</category></item><item><title>Live Coding Event Based GameObject Health in Unity</title><link>https://worldofzero.com/videos/live-coding-event-based-gameobject-health-in-unity/</link><pubDate>Wed, 03 Apr 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/live-coding-event-based-gameobject-health-in-unity/</guid><description>Lets make a component that can track a GameObject&amp;rsquo;s health in Unity and alert other subscribed objects when the health is changed.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/unRBfHyYgJ8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category></item><item><title>Top Down Following Spaceship Controller</title><link>https://worldofzero.com/videos/top-down-following-spaceship-controller/</link><pubDate>Wed, 06 Feb 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/top-down-following-spaceship-controller/</guid><description>Now that we have a spaceship controller that can take a direction input and turn that into movement we can start to play around with it.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/xYl5qRgOw_M/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category><category>csharp</category><category>dotnet</category><category>tutorial</category></item><item><title>Experimenting With Top Down Spaceship Movement Controllers</title><link>https://worldofzero.com/videos/experimenting-with-top-down-spaceship-movement-controllers/</link><pubDate>Mon, 21 Jan 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/experimenting-with-top-down-spaceship-movement-controllers/</guid><description>How can we turn input on a single joystick into dynamic movement of a spaceship? Let&amp;rsquo;s explore two new ways we might be able to do that.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/TUIHY-5MvWQ/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category><category>tutorial</category><category>csharp</category><category>dotnet</category></item><item><title>Live Coding a 3D Voxel Cube in Unity</title><link>https://worldofzero.com/videos/live-coding-a-3d-voxel-cube-in-unity/</link><pubDate>Thu, 12 Jul 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/live-coding-a-3d-voxel-cube-in-unity/</guid><description>Lets build a basic colored voxel &amp;ldquo;chunk&amp;rdquo; from start to finish! We&amp;rsquo;ll focus on constructing three main components: a Chunk which stores data about the world, A ChunkGenerator which fills the Chunk with initial information (it builds the world) and a MeshGenerator that converts our Chunk into a Mesh you can see.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/laBPpyXfBWo/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livecode</category><category>csharp</category><category>unity3d</category><category>tutorial</category></item><item><title>Color Contrast Shader - Lets Make a Side Scrolling Shooter - Part 3</title><link>https://worldofzero.com/videos/color-contrast-shader-lets-make-a-side-scrolling-shooter-part-3/</link><pubDate>Tue, 03 Jul 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/color-contrast-shader-lets-make-a-side-scrolling-shooter-part-3/</guid><description>Continuing to build out our side scrolling shooter. We&amp;rsquo;re going to be building an effect that is essential to one of the main mechanics I am trying to build for this game.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/jJcSbixSy5c/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>livecode</category><category>csharp</category><category>dotnet</category><category>unity3d</category></item><item><title>Parsing Text With Regular Expressions - Unity Observer - Part 5</title><link>https://worldofzero.com/videos/parsing-text-with-regular-expressions-unity-observer-part-5/</link><pubDate>Fri, 01 Jun 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/parsing-text-with-regular-expressions-unity-observer-part-5/</guid><description>Let&amp;rsquo;s take a look at improving the usability of Unity Observer by reducing the number of text boxes we use to search.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/wLvauV5zgJA/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category></item><item><title>Building Markdown Based Powerpoint Presentations with Remark.JS</title><link>https://worldofzero.com/videos/building-markdown-based-powerpoint-presentations-with-remarkjs/</link><pubDate>Thu, 31 May 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-markdown-based-powerpoint-presentations-with-remarkjs/</guid><description>Remark is a tool that lets you build Markdown based Slideshow presentations that you can run in any web browser.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/khyn-f1hvBo/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>typescript</category><category>web</category><category>livecode</category></item><item><title>Finding Components on GameObjects - Unity Observer - Part 4</title><link>https://worldofzero.com/videos/finding-components-on-gameobjects-unity-observer-part-4/</link><pubDate>Wed, 30 May 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/finding-components-on-gameobjects-unity-observer-part-4/</guid><description>Lets make Unity Observer a bit more useful! In this video we&amp;rsquo;ll add support for accessing different components by name other than the current support for Transforms.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/C6gKHDmMScI/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category></item><item><title>Exploring Reflection - Unity Observer - Part 3</title><link>https://worldofzero.com/videos/exploring-reflection-unity-observer-part-3/</link><pubDate>Wed, 23 May 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/exploring-reflection-unity-observer-part-3/</guid><description>Returning to Unity Observer, a project that enables you to easily analyze data in bulk from your Unity scenes.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/CSPxKW8ntas/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Live Coding a UWP Task List</title><link>https://worldofzero.com/videos/live-coding-a-uwp-task-list/</link><pubDate>Fri, 13 Apr 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/live-coding-a-uwp-task-list/</guid><description>Previously we tried building a task list in the Blazor alpha, what would that look like in UWP? Let&amp;rsquo;s find out!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/VXFS0C8ZMNY/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>uwp</category><category>livecode</category><category>csharp</category><category>dotnet</category></item><item><title>Taking a Look at Groovy @Memoized Functions</title><link>https://worldofzero.com/videos/taking-a-look-at-groovy-memoized-functions/</link><pubDate>Wed, 11 Apr 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/taking-a-look-at-groovy-memoized-functions/</guid><description>Reading up on some of the features of Groovy I stumbled upon the @Memoized annotation. This method annotation allows you to tell Groovy to memoize the results from a function.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/90YDpzoeGEk/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livecode</category></item><item><title>I Learn Blazor - C# in Your Web Browser</title><link>https://worldofzero.com/videos/i-learn-blazor-c-in-your-web-browser/</link><pubDate>Fri, 06 Apr 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/i-learn-blazor-c-in-your-web-browser/</guid><description>Wouldn&amp;rsquo;t it be cool if you could run C# code in a web browser? Blazor is a tool that compiles C# code into functioning web assembly that can be deployed like a normal webpage.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/qDoSAnwNgQI/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>asp.net</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Building GLSL Shaders in a Real Time Shader Editor - KodeLife</title><link>https://worldofzero.com/videos/building-glsl-shaders-in-a-real-time-shader-editor-kodelife/</link><pubDate>Fri, 30 Mar 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-glsl-shaders-in-a-real-time-shader-editor-kodelife/</guid><description>KodeLife is a powerful cross platform shader editor for Mac, PC or Linux. It overlays a text editor and debugger on top of the real-time results of your shader.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/wHT5qdJYVe4/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>livecode</category><category>tools</category></item><item><title>Snow in the Wind - Dynamic Snow in Unity - Part 5</title><link>https://worldofzero.com/videos/snow-in-the-wind-dynamic-snow-in-unity-part-5/</link><pubDate>Tue, 20 Mar 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/snow-in-the-wind-dynamic-snow-in-unity-part-5/</guid><description>Let&amp;rsquo;s add wind! The goal is to make snow &amp;ldquo;flow&amp;rdquo; across the land over time and create drifts from indentations.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/V5trpRR4UMc/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>tutorial</category><category>livecode</category><category>csharp</category><category>dotnet</category></item><item><title>Dropping Boxes - Mixer Stream Savers - Part 2</title><link>https://worldofzero.com/videos/dropping-boxes-mixer-stream-savers-part-2/</link><pubDate>Fri, 02 Mar 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/dropping-boxes-mixer-stream-savers-part-2/</guid><description>The next step is dropping cubes.
We&amp;rsquo;re building a game that can be played live using some of the interactive features of Mixer.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/MWODo1aoIuU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category><category>csharp</category><category>dotnet</category></item><item><title>The Tilting Tower - Mixer Stream Savers - Part 1</title><link>https://worldofzero.com/videos/the-tilting-tower-mixer-stream-savers-part-1/</link><pubDate>Wed, 28 Feb 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/the-tilting-tower-mixer-stream-savers-part-1/</guid><description>We&amp;rsquo;re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/R-a1VYrrZP8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category><category>csharp</category><category>dotnet</category></item><item><title>Deploy ASP.NET Core WebAPI to Kubernetes on Docker - Live Coding</title><link>https://worldofzero.com/videos/deploy-aspnet-core-webapi-to-kubernetes-on-docker-live-coding/</link><pubDate>Fri, 02 Feb 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/deploy-aspnet-core-webapi-to-kubernetes-on-docker-live-coding/</guid><description>Docker for Windows/Mac has recently introduced built in Kubernetes support. With no prior experience using Kubernetes on Docker let&amp;rsquo;s see if we can setup and deploy a simple ASP.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/sC6_iwmqZ_E/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>kubernetes</category><category>dotnet</category><category>asp.net</category><category>containers</category><category>livecode</category><category>csharp</category></item><item><title>Skateboard Locomotion? - Exploring New Ways to Move With Vive Trackers</title><link>https://worldofzero.com/videos/skateboard-locomotion-exploring-new-ways-to-move-with-vive-trackers/</link><pubDate>Fri, 01 Dec 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/skateboard-locomotion-exploring-new-ways-to-move-with-vive-trackers/</guid><description>I&amp;rsquo;ve been exploring different ways of locomotion since starting to work with the HTC Vive. This new project is an extension of that.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/vxyfFHP4UNU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>vr</category><category>xr</category><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>GL.Lines - Drawing Lines Manually in Unity</title><link>https://worldofzero.com/videos/gllines-drawing-lines-manually-in-unity/</link><pubDate>Tue, 21 Nov 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/gllines-drawing-lines-manually-in-unity/</guid><description>You use Unity&amp;rsquo;s Gizmos all the time for debugging and your app. What if you want those lines in play mode?</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/s926MfazI50/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>game</category><category>csharp</category><category>dotnet</category><category>tutorial</category><category>livecode</category></item><item><title>6 Degrees of Freedom Spaceship - The WRONG Way</title><link>https://worldofzero.com/videos/6-degrees-of-freedom-spaceship-the-wrong-way/</link><pubDate>Thu, 16 Nov 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/6-degrees-of-freedom-spaceship-the-wrong-way/</guid><description>A 6 Degree of Freedom controller is capable of six types of movement. It can move along the X, Y and Z axis but also has Yaw, Pitch and Roll.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/C7PtRXH3e-Y/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>The World Is Ending And I Might Have Caused It - DreamHack Jam</title><link>https://worldofzero.com/videos/the-world-is-ending-and-i-might-have-caused-it-dreamhack-jam/</link><pubDate>Sat, 30 Sep 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/the-world-is-ending-and-i-might-have-caused-it-dreamhack-jam/</guid><description>Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/rR_5sqwQtP8/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>hackathon</category><category>livestream</category><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>Dungeon Building - Summer Slow Jam - Performance, A Game In A Stream - Part 2</title><link>https://worldofzero.com/videos/dungeon-building-summer-slow-jam-performance-a-game-in-a-stream-part-2/</link><pubDate>Sat, 22 Jul 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/dungeon-building-summer-slow-jam-performance-a-game-in-a-stream-part-2/</guid><description>We are making a top down shooter. That&amp;rsquo;s cool right? But wait there is more!
This isn&amp;rsquo;t just any top down shooter, this game isn&amp;rsquo;t even played on your computer!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/t0yf7cRDdkw/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livestream</category><category>livecode</category><category>hackathon</category><category>shader</category></item><item><title>Summer Slow Jam - Performance, A Game In A Stream - Part 1</title><link>https://worldofzero.com/videos/summer-slow-jam-performance-a-game-in-a-stream-part-1/</link><pubDate>Wed, 19 Jul 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/summer-slow-jam-performance-a-game-in-a-stream-part-1/</guid><description>We are making a top down shooter. That&amp;rsquo;s cool right? But wait there is more!
This isn&amp;rsquo;t just any top down shooter, this game isn&amp;rsquo;t even played on your computer!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/lAU457ltT7A/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>livestream</category><category>hackathon</category><category>livecode</category></item></channel></rss>