<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>game on World of Zero</title><link>https://worldofzero.com/tags/game/</link><description>Recent content in game on World of Zero</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@worldofzero.com (Sam Wronski)</managingEditor><webMaster>contact@worldofzero.com (Sam Wronski)</webMaster><copyright>©2025, All Rights Reserved</copyright><lastBuildDate>Fri, 23 Apr 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://worldofzero.com/tags/game/index.xml" rel="self" type="application/rss+xml"/><item><title>Implementing Scene Switching - An Elevator Between Scenes - Part 2</title><link>https://worldofzero.com/videos/implementing-scene-switching-an-elevator-between-scenes-part-2/</link><pubDate>Fri, 23 Apr 2021 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sat, 24 Apr 2021 09:57:59 -0700</atom:modified><guid>https://worldofzero.com/videos/implementing-scene-switching-an-elevator-between-scenes-part-2/</guid><description>Continuing our elevator and asynchronous scene management system development let&amp;rsquo;s try to build a 3-scene system that will allow us to create a base scene with the global game objects (our player, scene transition elevator, camera etc) and the two &amp;ldquo;floors&amp;rdquo; we&amp;rsquo;ll be transitioning between.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/hr6ox4bg3Ow/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>unity3d</category><category>livecode</category><category>game</category></item><item><title>Exploring Dot Products in Unity</title><link>https://worldofzero.com/videos/exploring-dot-products-in-unity/</link><pubDate>Sat, 19 Jan 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/exploring-dot-products-in-unity/</guid><description>Dot Products are a really easy and fun way to compare Vectors in space. When comparing two normalized with a dot product the result will be the cosine of the angle between the two Vectors.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/8cZo-c-f1yc/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>game</category><category>tutorial</category><category>unity3d</category><category>csharp</category><category>dotnet</category></item><item><title>Building a Game Board in Unity</title><link>https://worldofzero.com/videos/building-a-game-board-in-unity/</link><pubDate>Sat, 23 Jun 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-a-game-board-in-unity/</guid><description>We&amp;rsquo;re going to return to a project I built before starting this channel. Minefield, my take on Minesweeper for mobile.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/SIsMR5OYM8c/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>csharp</category><category>dotnet</category><category>game</category></item><item><title>Lets Make An Expanding Pipe Shader</title><link>https://worldofzero.com/videos/lets-make-an-expanding-pipe-shader/</link><pubDate>Thu, 21 Jun 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/lets-make-an-expanding-pipe-shader/</guid><description>I&amp;rsquo;ve been seeing a few example of uses for a cartoonish styled pipe that expands as something goes through it.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/2Br1nS59PLU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>unity3d</category><category>tutorial</category><category>game</category></item><item><title>I Learn About Stencil Buffers and Cutting Holes in Things</title><link>https://worldofzero.com/videos/i-learn-about-stencil-buffers-and-cutting-holes-in-things/</link><pubDate>Wed, 25 Apr 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/i-learn-about-stencil-buffers-and-cutting-holes-in-things/</guid><description>How do you cut holes in solid geometry? You don&amp;rsquo;t&amp;hellip; but you can fake it. To do that we&amp;rsquo;re going to use the Stencil Buffer.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/AGJ_Pk28UnA/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>shader</category><category>game</category></item><item><title>Recreating Particle Effects with Game Objects in Unity 3D</title><link>https://worldofzero.com/videos/recreating-particle-effects-with-game-objects-in-unity-3d/</link><pubDate>Wed, 18 Apr 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/recreating-particle-effects-with-game-objects-in-unity-3d/</guid><description>I&amp;rsquo;ve been setting up a demo for a new project and ran into a bit of a snag. I had originally intended to use a Particle System to generate the effect I wanted - I already have it created.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/FGTpz3O8PnQ/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>game</category><category>csharp</category><category>dotnet</category></item><item><title>GL.Lines - Drawing Lines Manually in Unity</title><link>https://worldofzero.com/videos/gllines-drawing-lines-manually-in-unity/</link><pubDate>Tue, 21 Nov 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/gllines-drawing-lines-manually-in-unity/</guid><description>You use Unity&amp;rsquo;s Gizmos all the time for debugging and your app. What if you want those lines in play mode?</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/s926MfazI50/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>game</category><category>csharp</category><category>dotnet</category><category>tutorial</category><category>livecode</category></item><item><title>Midnight - Asylum Jam 2017 - Post Mortem</title><link>https://worldofzero.com/videos/midnight-asylum-jam-2017-post-mortem/</link><pubDate>Wed, 08 Nov 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/midnight-asylum-jam-2017-post-mortem/</guid><description>Midnight is a game built in 48 hours for the Asylum Jam. The asylum jam emphasizes horror without the stigma of mental illness, including the use of asylum&amp;rsquo;s, hospitals etc.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/AMlw0xCGVn4/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>hackathon</category><category>game</category><category>unity3d</category></item><item><title>Jump, Bang! on GameJolt</title><link>https://worldofzero.com/posts/jump-bang/</link><pubDate>Fri, 01 Sep 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Sat, 16 Jan 2021 10:19:44 -0800</atom:modified><guid>https://worldofzero.com/posts/jump-bang/</guid><description>Jump, Bang! is a game created for the DreamhackJam. The goal was to create a game that could be played on the Dreamhack showfloor.</description><dc:creator>Sam Wronski</dc:creator><category>game</category><category>unity3d</category><category>hackathon</category></item><item><title>Shooting Projectiles - Building a Grapple Gun - Part 1</title><link>https://worldofzero.com/videos/shooting-projectiles-building-a-grapple-gun-part-1/</link><pubDate>Fri, 04 Nov 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/shooting-projectiles-building-a-grapple-gun-part-1/</guid><description>I&amp;rsquo;ve had a fun idea. Let&amp;rsquo;s add grapple guns to our Asteroids in VR game. In this video specifically we&amp;rsquo;re going to be focusing on adding projectiles that we can use to attach to the asteroids and pull ourselves in.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/OVYcQkcjtzo/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>game</category><category>csharp</category><category>dotnet</category></item><item><title>Welcome to Conqueror - Conqueror Version 3 Demo</title><link>https://worldofzero.com/videos/welcome-to-conqueror-conqueror-version-3-demo/</link><pubDate>Sat, 24 Sep 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/welcome-to-conqueror-conqueror-version-3-demo/</guid><description>Conqueror is an application built against the public Conquer Club API&amp;rsquo;s. What is Conquer Club? It&amp;rsquo;s an online strategy game built around conquering your foes and acquiring territory not unlike the classic boardgame Risk.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/yXH5h4glJxs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>game</category><category>uwp</category><category>app</category><category>demo</category></item><item><title>Simulating Planetary Temperature - An Old Test Project</title><link>https://worldofzero.com/videos/simulating-planetary-temperature-an-old-test-project/</link><pubDate>Thu, 22 Sep 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/simulating-planetary-temperature-an-old-test-project/</guid><description>This is an old concept I made years ago to experiment with heating a planet. I discontinued work on this specific concept shortly after recording this, the design was not a good one, but I think it&amp;rsquo;s still interesting.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/XatMVo5lJxk/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>shader</category><category>demo</category><category>game</category><category>unity3d</category><category>test</category></item><item><title>Twinkle Day 1 User Creation Compilation - Audiogame Jam</title><link>https://worldofzero.com/videos/twinkle-day-1-user-creation-compilation-audiogame-jam/</link><pubDate>Mon, 05 Sep 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/twinkle-day-1-user-creation-compilation-audiogame-jam/</guid><description>Twinkle is an audiogame developed for the audiogame jam of 2016. It features an open world sandbox where you can build your own soundscape.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/UNX78-fCdVs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>hackathon</category><category>unity3d</category><category>game</category><category>app</category></item></channel></rss>