Visual Studio’s new Live Share feature makes it possible to collaboratively edit code, debug together and share terminals and locally hosted websites with your other teammates.
Let’s build a Side Scrolling Shooter. In this video we’ll start by building the controls for a simple flight controller that will let us move up and down in a limited space smoothly.
Part 2 of building the Asteroids VR Grappling Hook. In this video we’re going to swing! Picking up from the previous video in the series we’re going to modify our grappling hook projectiles to actually attach a Spring joint between the player and wall they impact.
Lets make Unity Observer a bit more useful! In this video we’ll add support for accessing different components by name other than the current support for Transforms.
Time to make our Unity Observer a bit more… useful. Right now we have a custom Unity editor window that can find a game object by name and display its position in the scene.
I’ve been setting up a demo for a new project and ran into a bit of a snag. I had originally intended to use a Particle System to generate the effect I wanted - I already have it created.
Wouldn’t it be cool if you could run C# code in a web browser? Blazor is a tool that compiles C# code into functioning web assembly that can be deployed like a normal webpage.
Webhooks are really popular these days. Every service seems to have support for them these days. Lets try using these fancy new function as a service things to consume them.
Ever wanted to bring your WPF or UWP application across platforms. What if you could ship your same app built on familiar WPF designs to MacOS, Linux and even Android and iOS?
We’re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.
Lets explore drawing lines using the mouse in Unity. We’ll approach this in two parts. The first is to figure out how to cast a line from our camera where our mouse is.