csharp
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Building a Game Board in Unity
· ☕ 1 min read
We’re going to return to a project I built before starting this channel. Minefield, my take on Minesweeper for mobile.

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Swinging with the Asteroids VR Grappling Hook - Part 2
· ☕ 1 min read
Part 2 of building the Asteroids VR Grappling Hook. In this video we’re going to swing! Picking up from the previous video in the series we’re going to modify our grappling hook projectiles to actually attach a Spring joint between the player and wall they impact.

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I See Game Objects - Unity Observer - Part 2
· ☕ 2 min read
Time to make our Unity Observer a bit more… useful. Right now we have a custom Unity editor window that can find a game object by name and display its position in the scene.

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Getting Started with LINQ in C#
· ☕ 1 min read
LINQ can be confusing and some of the ways it works may not be intuitive if you’re unfamiliar with them.

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Recreating Particle Effects with Game Objects in Unity 3D
· ☕ 2 min read
I’ve been setting up a demo for a new project and ran into a bit of a snag. I had originally intended to use a Particle System to generate the effect I wanted - I already have it created.

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Live Coding a UWP Task List
· ☕ 2 min read
Previously we tried building a task list in the Blazor alpha, what would that look like in UWP? Let’s find out!

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I Learn Blazor - C# in Your Web Browser
· ☕ 2 min read
Wouldn’t it be cool if you could run C# code in a web browser? Blazor is a tool that compiles C# code into functioning web assembly that can be deployed like a normal webpage.

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Connecting an Azure Function to GitHub
· ☕ 2 min read
Webhooks are really popular these days. Every service seems to have support for them these days. Lets try using these fancy new function as a service things to consume them.

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Dropping Boxes - Mixer Stream Savers - Part 2
· ☕ 1 min read
The next step is dropping cubes. We’re building a game that can be played live using some of the interactive features of Mixer.

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The Tilting Tower - Mixer Stream Savers - Part 1
· ☕ 2 min read
We’re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.