<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>codehealth on World of Zero</title><link>https://worldofzero.com/tags/codehealth/</link><description>Recent content in codehealth on World of Zero</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@worldofzero.com (Sam Wronski)</managingEditor><webMaster>contact@worldofzero.com (Sam Wronski)</webMaster><copyright>©2025, All Rights Reserved</copyright><lastBuildDate>Sun, 17 May 2020 00:00:00 +0000</lastBuildDate><atom:link href="https://worldofzero.com/tags/codehealth/index.xml" rel="self" type="application/rss+xml"/><item><title>Building The Minefield Game Board - From Live Stream</title><link>https://worldofzero.com/videos/building-the-minefield-game-board-from-live-stream/</link><pubDate>Sun, 17 May 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/building-the-minefield-game-board-from-live-stream/</guid><description>Recently I&amp;rsquo;ve been live streaming some larger projects on Twitch. We&amp;rsquo;ve been building out a new version of worldofzero.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/CBFVvpzEcwY/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>livestream</category><category>livecode</category><category>unity3d</category><category>test</category><category>codehealth</category><category>csharp</category><category>dotnet</category></item><item><title>I'm Learning Moq - A .NET Mocking Framework for Unit Tests</title><link>https://worldofzero.com/videos/im-learning-moq-a-net-mocking-framework-for-unit-tests/</link><pubDate>Thu, 02 Apr 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/im-learning-moq-a-net-mocking-framework-for-unit-tests/</guid><description>Mocking describes a feature in programming that allows you to replace the functionality of an object with a blank version of itself or provide your own functionality in its place.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/EJZ2xWGfFQw/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>test</category><category>codehealth</category><category>livecode</category></item><item><title>An Abstraction of our Character Controller</title><link>https://worldofzero.com/videos/an-abstraction-of-our-character-controller/</link><pubDate>Tue, 24 Mar 2020 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/an-abstraction-of-our-character-controller/</guid><description>Lets take a look at building an abstraction over a character controller in our 2D platforming game. The goal of this refactoring and abstraction pattern is to improve the testability and modularity of the character controller.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/emzftWxwS1c/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>test</category><category>codehealth</category><category>csharp</category><category>dotnet</category><category>livecode</category></item><item><title>I Built A New Website</title><link>https://worldofzero.com/videos/i-built-a-new-website/</link><pubDate>Tue, 23 Apr 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/i-built-a-new-website/</guid><description>I&amp;rsquo;ve been trying to replace the old World of Zero website for a while now. A beta of the new version is finally in a working state and I&amp;rsquo;d love for you all to check it out!</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/BnhiqddQpVo/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>demo</category><category>typescript</category><category>web</category><category>dotnet</category><category>asp.net</category><category>opensource</category><category>test</category><category>codehealth</category><category>containers</category></item><item><title>Placing our Health Tracker Component Under Test with Unity Test Runner</title><link>https://worldofzero.com/videos/placing-our-health-tracker-component-under-test-with-unity-test-runner/</link><pubDate>Tue, 09 Apr 2019 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/placing-our-health-tracker-component-under-test-with-unity-test-runner/</guid><description>Lets explore this new health tracking component we&amp;rsquo;ve built by introducing the Unity Test Runner to our project. The Unity Test Runner allows you to add a variety of NUnit tests to your project that allow you to create Edit and Play mode tests.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/XdlBSXIcMvA/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>livecode</category><category>test</category><category>codehealth</category></item><item><title>Unit Testing in Unity Using the Unity Test Runner</title><link>https://worldofzero.com/videos/unit-testing-in-unity-using-the-unity-test-runner/</link><pubDate>Tue, 20 Feb 2018 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/unit-testing-in-unity-using-the-unity-test-runner/</guid><description>Testing code is important. It ensures that the code you just wrote works, but more importantly it serves as documentation about exactly what your code does and ensures that after months of maintenance and changes that the code you haven&amp;rsquo;t touched in months still does what you think.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/4hwMmdbnH90/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>unity3d</category><category>test</category><category>codehealth</category><category>csharp</category><category>dotnet</category></item><item><title>Code Long And Test With Spock Unit Tests</title><link>https://worldofzero.com/videos/code-long-and-test-with-spock-unit-tests/</link><pubDate>Fri, 17 Nov 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/code-long-and-test-with-spock-unit-tests/</guid><description>Given: &amp;ldquo;A video about Spock&amp;rdquo;
Expect: &amp;ldquo;To learn how to use Spock to test your Java or JVM based projects&amp;rdquo;</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/bHjRbH_LfuQ/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>test</category><category>codehealth</category></item><item><title>I Have A Theory - Theories in xUnit Tests</title><link>https://worldofzero.com/videos/i-have-a-theory-theories-in-xunit-tests/</link><pubDate>Tue, 14 Nov 2017 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/i-have-a-theory-theories-in-xunit-tests/</guid><description>Unit Testing. Turns out someone actually thinks it&amp;rsquo;s a good idea if all this code we write actually works.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/CUQk20EAgpU/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>test</category><category>codehealth</category><category>dotnet</category><category>csharp</category></item></channel></rss>