<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>app on World of Zero</title><link>https://worldofzero.com/tags/app/</link><description>Recent content in app on World of Zero</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@worldofzero.com (Sam Wronski)</managingEditor><webMaster>contact@worldofzero.com (Sam Wronski)</webMaster><copyright>©2025, All Rights Reserved</copyright><lastBuildDate>Tue, 11 Oct 2016 00:00:00 +0000</lastBuildDate><atom:link href="https://worldofzero.com/tags/app/index.xml" rel="self" type="application/rss+xml"/><item><title>Entity Framework in UWP - Emotible - Part 3</title><link>https://worldofzero.com/videos/entity-framework-in-uwp-emotible-part-3/</link><pubDate>Tue, 11 Oct 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/entity-framework-in-uwp-emotible-part-3/</guid><description>Continuing with where we left off with Emotible last time. Let&amp;rsquo;s integrate a database into our app so that we can store the emoji and persist them between application life cycles.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/M0sk0_4LJ9A/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>csharp</category><category>dotnet</category><category>uwp</category><category>app</category></item><item><title>Welcome to Conqueror - Conqueror Version 3 Demo</title><link>https://worldofzero.com/videos/welcome-to-conqueror-conqueror-version-3-demo/</link><pubDate>Sat, 24 Sep 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/welcome-to-conqueror-conqueror-version-3-demo/</guid><description>Conqueror is an application built against the public Conquer Club API&amp;rsquo;s. What is Conquer Club? It&amp;rsquo;s an online strategy game built around conquering your foes and acquiring territory not unlike the classic boardgame Risk.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/yXH5h4glJxs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>game</category><category>uwp</category><category>app</category><category>demo</category></item><item><title>Twinkle Day 1 User Creation Compilation - Audiogame Jam</title><link>https://worldofzero.com/videos/twinkle-day-1-user-creation-compilation-audiogame-jam/</link><pubDate>Mon, 05 Sep 2016 00:00:00 +0000</pubDate><author>contact@worldofzero.com (Sam Wronski)</author><atom:modified>Tue, 19 Jan 2021 17:06:36 +0000</atom:modified><guid>https://worldofzero.com/videos/twinkle-day-1-user-creation-compilation-audiogame-jam/</guid><description>Twinkle is an audiogame developed for the audiogame jam of 2016. It features an open world sandbox where you can build your own soundscape.</description><dc:creator>Sam Wronski</dc:creator><media:content url="https://worldofzero.comimage/https://i.ytimg.com/vi/UNX78-fCdVs/mqdefault.jpg" medium="image"><media:title type="html">featured image</media:title></media:content><category>hackathon</category><category>unity3d</category><category>game</category><category>app</category></item></channel></rss>