https://i.ytimg.com/vi/FeL4uWGdtUY/mqdefault.jpg
Building a Custom Node in Unity's Shader Graph
· ☕ 2 min read
With the introduction of Shader Graph Unity also added support for Custom Nodes you can build yourself by creating custom CodeFunctionNode.

https://i9.ytimg.com/vi/upbrdvQVPDw/mq2.jpg?sqp=COe3qPQF&rs=AOn4CLBpf-X16N0245xN-P_sDletu_luFw
Flight in Asteroids VR Demo
· ☕ 0 min read
A demonstration of early flight mechanics in Asteroids VR that enable complex movement and 6 degrees of freedom.

https://i.ytimg.com/vi/gM2J2DWCTnM/mqdefault.jpg
Creating and Using SSH RSA Tokens on Windows 10
· ☕ 2 min read
I’d like to be able to connect to my servers without having to continuously enter my users password. We’re going to accomplish that by making use of an SSH Security Token.

https://i.ytimg.com/vi/-vGNd8pnbYs/mqdefault.jpg
Learning How To Use Step and Smoothstep in Shaders
· ☕ 1 min read
A number of people have commented that we should be using step or smoothstep instead of some of the branching if/else blocks we’ve used in other videos (branches in shaders tend to perform worse than other functions).

https://i.ytimg.com/vi/R05OYXNDyas/mqdefault.jpg
A Circle Shader in Shader Graph - Ripple in Shader Graph - Part 1
· ☕ 2 min read
Lets learn Shader Graph by building our ripple shader entirely within Shader Graph. The goal of this series is to reproduce the ripple shader we’ve been working on and compare/contrast the process of building the same shader in both tools that Unity makes available to you.

https://i.ytimg.com/vi/UVdXUXv3Bw8/mqdefault.jpg
Point and Ripple - Ripple Shader - Part 2
· ☕ 2 min read
Welcome back! Let’s expand our Ripple Shader so it’s a bit easier to control and set the groundwork for some of the upcoming features we’ll want to build for it.

https://d33wubrfki0l68.cloudfront.net/6e5068edaff04c279d333bfbc89106f174770db1/3ef22/images/posts/shadertoy/reduced-color-range.jpg
Shadertoy: Reduced Image Color Quality
· ☕ 1 min read
A Shadertoy shader that reduces the available colors to draw with. This demo reduces the normal range of colors per channel from 256 down to just 8 by using effectively separating each colors floating point value into different categories.

https://i.ytimg.com/vi/laBPpyXfBWo/mqdefault.jpg
Live Coding a 3D Voxel Cube in Unity
· ☕ 2 min read
Lets build a basic colored voxel “chunk” from start to finish! We’ll focus on constructing three main components: a Chunk which stores data about the world, A ChunkGenerator which fills the Chunk with initial information (it builds the world) and a MeshGenerator that converts our Chunk into a Mesh you can see.

https://i.ytimg.com/vi/SIsMR5OYM8c/mqdefault.jpg
Building a Game Board in Unity
· ☕ 1 min read
We’re going to return to a project I built before starting this channel. Minefield, my take on Minesweeper for mobile.

https://i.ytimg.com/vi/2Br1nS59PLU/mqdefault.jpg
Lets Make An Expanding Pipe Shader
· ☕ 2 min read
I’ve been seeing a few example of uses for a cartoonish styled pipe that expands as something goes through it.

https://i.ytimg.com/vi/7luOiKKZa-w/mqdefault.jpg
Collaborative Coding with Visual Studio Live Share
· ☕ 2 min read
Visual Studio’s new Live Share feature makes it possible to collaboratively edit code, debug together and share terminals and locally hosted websites with your other teammates.