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Tracking Rigidbody Velocity in Asteroids VR
· ☕ 1 min read
In order to better track and debug in Asteroids VR I’d like to be able to track how fast the player is moving at any point in time.

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Building Asteroids VR - Day 1
· ☕ 1 min read
Lets Build Asteroids VR this Weekend! Asteroids VR is a recreation of the classic Asteroids style of game with a twist.

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Turning Circular Pixels Into Diamond Pixels
· ☕ 2 min read
In previous videos we’ve built a pixel shader that renders circles instead of the traditional squares. You can rotate the pixels so that the circles can be oriented at any angle to one another.

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Making Our Pixels Round - Circle Pixel Shader - Part 3
· ☕ 1 min read
In the past two episodes we’ve created a pixelating shader that divides an image into a lower resolution grid of pixels and a second shader which renders a circle inside of a 1x1 area.

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Learning The .NET Core Command Line
· ☕ 2 min read
How do you start a new .NET Core project from the command line? How do you learn how to use the commands and figure out what is available for you?

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Lets Draw A Circle - Circle Pixel Shader - Part 2
· ☕ 1 min read
Last time we built a grid of pixels for our circular pixel shader. In this video, part 2, we’re going to be figuring out how to draw a circle.

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Creating a Subchunk Spawner for Asteroids VR
· ☕ 2 min read
Lets refactor the destruction system we built in a recent live stream. This lets us destroy “Asteroids” (read: cubes) in Asteroids VR by subdividing them until a minimum size is reached.

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Open Source Contributions and Other Projects
· ☕ 1 min read
Lets merge some of your contributions to the World of Zero Open Source projects at github.com/worldofzero Special thanks to:

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HDRP Post Processing Volumes in Unity
· ☕ 3 min read
With the Scriptable Render Pipeline in Unity 2019 a new post-processing concept has been introduced. This allows you to define Volumes which apply a set of effects across the scene or to a particular portion of the screen.

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Creating a Context Menu in Custom Unity Editors
· ☕ 1 min read
I’ve been experimenting with creating custom Inspectors and Editor Windows in Unity lately and one of the features I’ve found is the GenericMenu class.

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Building and Drawing a Graph in Unity using Gizmos
· ☕ 2 min read
Unity’s Gizmos can be a really powerful way to debug your objects and relationships. In this video we’re going to be focusing on drawing a graph, a set of nodes and edges with unique characteristics.

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I Built A New Website
· ☕ 2 min read
I’ve been trying to replace the old World of Zero website for a while now. A beta of the new version is finally in a working state and I’d love for you all to check it out!

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Modifying Vectors with Matrices
· ☕ 2 min read
Matrices are an extremely powerful tool when working with vectors. They’re the magic that makes a lot of the code in our shaders work, but they also work in a lot of handy other places.