https://i.ytimg.com/vi/iccMGaIlE5o/mqdefault.jpg
Smooth Multi-Point Following Camera
· ☕ 1 min read
You have multiple characters or points that you want on camera. How do you do that? This is how.

https://i.ytimg.com/vi/sb51BFBdz_M/mqdefault.jpg
Spherifying Our Vertex Shader
· ☕ 1 min read
Expanding a vertex shader by allowing us to Clamp the distance of the vertices to a fixed distance. This effectively allows us to limit the model to a “sphere” or part of a sphere if we reduce the limit far enough.

https://i.ytimg.com/vi/VzhxginBhdc/mqdefault.jpg
Transformation Matrices and Vertex Shaders
· ☕ 1 min read
3D Rotational Matrices? What do they do? How do you use them? And more importantly what cool stuff can we make with them?

https://i.ytimg.com/vi/PGK4jfFYgek/mqdefault.jpg
Introducing Xamarin Workbooks
· ☕ 1 min read
A quick glance at Xamarin Workbooks, a cross platform .net sandbox that lets you easily write and execute .

https://i.ytimg.com/vi/L6U6JBC74sA/mqdefault.jpg
Exploring Java 8 Streams
· ☕ 1 min read
Java 8 brought a number of new features to Java, one of those features was the Streams API. This API brought an easy way to create functional style list manipulation elements using a simple API.

https://i.ytimg.com/vi/Y2IADn-wAZM/mqdefault.jpg
Lets Make a Hypno-Disc Shader - WebGL in Shadertoy
· ☕ 1 min read
Time for something a bit different. In this video we’ll delve into WebGL using a tool called ShaderToy, a great way to learn and experiment with shaders all from inside your web browser!

https://i.ytimg.com/vi/LmvCtV0IqIk/mqdefault.jpg
Lets Make Unity Shell - Part 2 Live
· ☕ 1 min read
Continuing our work on Unity Shell a CLI in Unity! https://github.com/WorldOfZero/Unity-Shell

images/posts/shadertoy/hypnodisc.jpg
Shadertoy: Hypnodisc
· ☕ 1 min read
A Shadertoy shader creating a classic hypnotic disc effect.

https://i.ytimg.com/vi/btOs50kk9IA/mqdefault.jpg
Lets Make a Blended Material Shader - Voxel Terrain - Part 12
· ☕ 2 min read
Lets improve our Voxel Terrain! Specifically, let’s start work on a shader that can shade our terrain. Our terrain uses each color channel from the vertices of our voxel mesh to designate a different material.

https://i.ytimg.com/vi/ZTqIg-Fk2n4/mqdefault.jpg
Reactive Extensions in Java - Basic FizzBuzz
· ☕ 1 min read
Reactive Extensions use asynchronous observable streams to control your program. That sounds complicated, and it is, but the possibilities this style of programming unlock are fantastic.

https://i.ytimg.com/vi/N6r87rGDFV8/mqdefault.jpg
Getting Started With MonoGame
· ☕ 2 min read
Returning to MonoGame after years of not touching it. Lets learn how to get started and what has changed since XNA was discontinued.

https://i.ytimg.com/vi/P3QF4S-ATUs/mqdefault.jpg
Lets Convert our WPF Task List to UWP
· ☕ 2 min read
How difficult is it to convert a WPF application to a UWP app you can distribute on the Windows Store?

https://i.ytimg.com/vi/O69Dt67UdMI/mqdefault.jpg
Lets Make a Task List in WPF
· ☕ 1 min read
Lets make a simple Task List in WPF. An intro to one of the classic Windows frameworks originally introduced in 2006.

https://i.ytimg.com/vi/M6nHIAK83vQ/mqdefault.jpg
Lets Make a 3D Print Generator
· ☕ 2 min read
3D Printers are cool. Neater still the tech that drives them isn’t nearly as complex as it might seem.