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Working with CSV's in Windows Powershell
· ☕ 1 min read
Powershell is a relatively unique and very powerful command line interface (CLI) and with Windows 10 is now the default shell for Windows.

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Better Projectiles with Gravity and Trajectory Prediction
· ☕ 1 min read
A lot of the time projectiles are simulated using either Raycasts or some complex Rigidbody style collision detection. This works for most basic projectiles but what if we want realistic projectiles that can be effected by things like wind or gravity?

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Bezier Curve Line Renderer
· ☕ 2 min read
Bezier Curves are the project of the day. Specifically we’re going to be looking at 3 point Bezier Curves and applying them to a Line Renderer in Unity.

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Going #Serverless with Azure Functions
· ☕ 2 min read
It’s time to go #Serverless. One of the clouds favorite new buzzwords is coming to World of Zero!

Jump, Bang! on GameJolt
· ☕ 1 min read
Play Jump, Bang! on GameJolt - split-screen competitive climbing with explosives.

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Exporting 3D Printable Models From Unity
· ☕ 1 min read
Combining the custom mesh renderer window, STL Builder and Archimatix we’re going to start working on building a way to export 3D Models from Unity to a format that we can use to 3D print.

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Learning Archimatix Pro - Parametric Modeler for Unity 3D
· ☕ 1 min read
Lets explore a really interesting asset from the Unity Asset Store. Archimatix is a parametric modeling tool that allows you to turn simple shapes into complex models using a set of simple rules.

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Custom Unity Inspector Mesh Renderer
· ☕ 1 min read
How would you make a custom mesh preview window? If you were planning on building it it might look like this!

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Lets Make a Hologram Shader
· ☕ 1 min read
Lets make a hologram shader that can be used to draw any object as if it was a projection in some science fiction scene.

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Magic Missile! Creating Seeking Projectiles
· ☕ 1 min read
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.

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Code Reuse and a Simple Follow Script
· ☕ 1 min read
How simple can you make a script that gets enemies to follow a target or player? Turns out pretty simple.

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A Compile Time Builder Pattern in Java
· ☕ 1 min read
The builder pattern allows you to avoid messy constructors that get out of hand as dozens of parameters get added to the objects you’re building.

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Enumerable Parsing - Lets Make Unity Shell - Part 4
· ☕ 1 min read
Let’s expand upon the Conversion support we added in the last video. The goal here is to add full support for the conversion of all Enumerable types.

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Reflection Soup - Lets Make Unity Shell - Part 3
· ☕ 1 min read
This video is all about reflection. We’re going to be adding the ability to support typing in Unity Shell so that automatic type conversion can occur.

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Spring Boot - The Basics
· ☕ 1 min read
Lets say you want to make a simple web service in Java. How would you do it? In this video we’re going to look into the basics of Spring Boot, a Java framework that allows you to do just that!

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Smooth Multi-Point Following Camera
· ☕ 1 min read
You have multiple characters or points that you want on camera. How do you do that? This is how.