Have you ever wanted to be able to use code to help build your webpages? Maybe loop over a list and create a table or inject user data onto the page without javascript or anything else?
A lot of the time projectiles are simulated using either Raycasts or some complex Rigidbody style collision detection. This works for most basic projectiles but what if we want realistic projectiles that can be effected by things like wind or gravity?
Bezier Curves are the project of the day. Specifically we’re going to be looking at 3 point Bezier Curves and applying them to a Line Renderer in Unity.
Combining the custom mesh renderer window, STL Builder and Archimatix we’re going to start working on building a way to export 3D Models from Unity to a format that we can use to 3D print.
Lets explore a really interesting asset from the Unity Asset Store. Archimatix is a parametric modeling tool that allows you to turn simple shapes into complex models using a set of simple rules.
Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.
Lets say you want to make a simple web service in Java. How would you do it? In this video we’re going to look into the basics of Spring Boot, a Java framework that allows you to do just that!
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!