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Using Steam VR Vive Tracker's in Unity 3D
· ☕ 1 min read
Lets set up a Vive Tracker inside of Unity 3D. HTC’s tracker gives you six degree of freedom tracking including position, yaw, pitch and roll.

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The Most Complicated Nothing Shader - Unity 3D Grab Pass
· ☕ 1 min read
Grab Passes are a really complicated and expensive way to do nothing in a shader. A Grab Pass is an additional pass added to your shader that captures the scene and allows you to use that captured texture in your shader.

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Exporting A Minecraft Build to Unity 3D
· ☕ 1 min read
Minecraft recently added the ability to export your builds as 3D models that can be uploaded to Remix 3D or opened in Paint 3D.

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Custom Particle Emitters in Unity 3D
· ☕ 1 min read
Lets build a custom particle emitter that can emit particles on the ground anywhere in a rectangle. This is the first step of lighting the grass in our grass renderer on fire.

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Lets Make Improved Bezier Curves
· ☕ 1 min read
Extending Bezier Curves. Turns out you can recursively define them with relatively little work. In this video we’ll implement Bezier Curves using a recursive algorithm so we can support any number of points from 1 to thousands.

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Welcome to Docker, Docker Hub and Mongo DB
· ☕ 1 min read
Our first look at containers and how to use them using Docker for Windows. We’ll be creating a MongoDB instance using an image from Docker Hub and then connecting to it using a local mongo cli.

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Sending Array's To Shaders - Lets Make an Energy Shield - Part 1
· ☕ 1 min read
Lets start building a cool energy shield shader that can dynamically react to collisions and more. To begin we’ll be looking at how to pass collision information to our shield by sending an array of positions to our shader.

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3D Printing a Sticky Note Holder in 3D Builder
· ☕ 1 min read
Lets build a very simple holder for some sticky notes and a pen. We’re going to look at how to leverage 3D Builder a free tool included with Windows 10 and Cura a free program from Ultimaker.

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Growing Trie's - Lets Make a Simple Prefix Tree in C#
· ☕ 2 min read
Lets explore how we might build a trie data structure. A trie is a tree that is used to represent strings (or really any enumerable type) in a way that allows it to be easily searched in a way where it can provide potential answers given a prefix.

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Reactive Serial Communication in UWP - Data Cube
· ☕ 1 min read
Data Cube is back! The Internet of Things coolest way to visualize interactive data. Data Cube is an IoT device that allows interactions from other places (YouTube Views, Twitter Tweets or simple Website Views) to be visualized as data traveling along an LED strip.

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Lets Make a Dissolving Shader
· ☕ 1 min read
A mage blasts a rock with a magic missile, the magic engulfs the stone in flame and slowly tears it apart.