Grab Passes are a really complicated and expensive way to do nothing in a shader. A Grab Pass is an additional pass added to your shader that captures the scene and allows you to use that captured texture in your shader.
Lets build a custom particle emitter that can emit particles on the ground anywhere in a rectangle. This is the first step of lighting the grass in our grass renderer on fire.
Extending Bezier Curves. Turns out you can recursively define them with relatively little work. In this video we’ll implement Bezier Curves using a recursive algorithm so we can support any number of points from 1 to thousands.
How would you record a video in Unity? You could always point OBS or another bit of software at Unity, but what about high detail cutscenes or cinematics?
Our first look at containers and how to use them using Docker for Windows. We’ll be creating a MongoDB instance using an image from Docker Hub and then connecting to it using a local mongo cli.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Jump and BOOM! Lets make a game for the #dreamhackjam.
More information about the DreamHack Jam: http://jams.gamejolt.io/dreamhackjam
Jump Bang source: https://github.
Lets start building a cool energy shield shader that can dynamically react to collisions and more. To begin we’ll be looking at how to pass collision information to our shield by sending an array of positions to our shader.
Lets build a very simple holder for some sticky notes and a pen. We’re going to look at how to leverage 3D Builder a free tool included with Windows 10 and Cura a free program from Ultimaker.
Lets explore how we might build a trie data structure. A trie is a tree that is used to represent strings (or really any enumerable type) in a way that allows it to be easily searched in a way where it can provide potential answers given a prefix.
Data Cube is back! The Internet of Things coolest way to visualize interactive data. Data Cube is an IoT device that allows interactions from other places (YouTube Views, Twitter Tweets or simple Website Views) to be visualized as data traveling along an LED strip.