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Building a Game Board in Unity
· ☕ 1 min read
We’re going to return to a project I built before starting this channel. Minefield, my take on Minesweeper for mobile.

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Lets Make An Expanding Pipe Shader
· ☕ 2 min read
I’ve been seeing a few example of uses for a cartoonish styled pipe that expands as something goes through it.

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Collaborative Coding with Visual Studio Live Share
· ☕ 2 min read
Visual Studio’s new Live Share feature makes it possible to collaboratively edit code, debug together and share terminals and locally hosted websites with your other teammates.

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Swinging with the Asteroids VR Grappling Hook - Part 2
· ☕ 1 min read
Part 2 of building the Asteroids VR Grappling Hook. In this video we’re going to swing! Picking up from the previous video in the series we’re going to modify our grappling hook projectiles to actually attach a Spring joint between the player and wall they impact.

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I See Game Objects - Unity Observer - Part 2
· ☕ 2 min read
Time to make our Unity Observer a bit more… useful. Right now we have a custom Unity editor window that can find a game object by name and display its position in the scene.

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How I Use NDepend to Manage my Technical Debt
· ☕ 2 min read
Static code analysis tools are tools that are able to inspect your code without actually executing it. They are valuable tools in the constant fight for good code.

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Building a Custom Unity Terrain Shader
· ☕ 2 min read
We’ve built a lot of shaders, how do we attach these to our terrain though? Let’s take a look at how you can build a basic shader that integrates with Unity’s pre-built terrain tools.