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Swinging with the Asteroids VR Grappling Hook - Part 2
· ☕ 1 min read
Part 2 of building the Asteroids VR Grappling Hook. In this video we’re going to swing! Picking up from the previous video in the series we’re going to modify our grappling hook projectiles to actually attach a Spring joint between the player and wall they impact.

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I See Game Objects - Unity Observer - Part 2
· ☕ 2 min read
Time to make our Unity Observer a bit more… useful. Right now we have a custom Unity editor window that can find a game object by name and display its position in the scene.

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How I Use NDepend to Manage my Technical Debt
· ☕ 2 min read
Static code analysis tools are tools that are able to inspect your code without actually executing it. They are valuable tools in the constant fight for good code.

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Building a Custom Unity Terrain Shader
· ☕ 2 min read
We’ve built a lot of shaders, how do we attach these to our terrain though? Let’s take a look at how you can build a basic shader that integrates with Unity’s pre-built terrain tools.

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Getting Started with LINQ in C#
· ☕ 1 min read
LINQ can be confusing and some of the ways it works may not be intuitive if you’re unfamiliar with them.

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Recreating Particle Effects with Game Objects in Unity 3D
· ☕ 2 min read
I’ve been setting up a demo for a new project and ran into a bit of a snag. I had originally intended to use a Particle System to generate the effect I wanted - I already have it created.

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Live Coding a UWP Task List
· ☕ 2 min read
Previously we tried building a task list in the Blazor alpha, what would that look like in UWP? Let’s find out!

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Dependency Injection in Spring
· ☕ 2 min read
Lets take a look at dependency injection, what it is and how to use it in Java Spring.

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Taking a Look at Groovy @Memoized Functions
· ☕ 2 min read
Reading up on some of the features of Groovy I stumbled upon the @Memoized annotation. This method annotation allows you to tell Groovy to memoize the results from a function.